Object Properties
对象属性
These parameters enable you to change the shape that is displayed for the null in the viewport, including its width and height as well as the general shape.
这些参数使您能够更改在视区中为空值显示的形状,包括其宽度和高度以及常规形状。
This is especially useful when you are rigging complex characters and need to be able to see the nulls clearly.
当您要装配复杂的字符并且需要能够清楚地看到空值时,这个特别有用。
形状
Choose the shape that is used to represent the null in the viewport. Possible shapes include Point, Circle and Pyramid (or no display - the Null Object will by default then only be displayed when selected).
选择用于在视区中表示空值的形状。可能的形状包括“点”、“圆”和“金字塔”(或者不显示——默认情况下,只有在选中时才会显示“空对象”)。
半径[0. . + ∞ m ]
Defines the radius of the shape that represents the null.
定义表示空值的形状的半径。
宽高比[0. . + ∞]
Defines the shape’s height as a ratio of height:width. For example, to make the pyramid shape twice the height of its width, set Aspect Ratio to 2.
将形状的高度定义为高度与宽度的比率。例如,若要使金字塔形状的高度为宽度的两倍,请将长宽比设置为2。
定向
Defines the orientation of the shape. Choose from Camera, X, Z and Z. With the Camera setting, the shape’s plane will lie perpendicular to this axis. This helps to keep the null highly visible and is especially important when it comes to character animation, where nulls play an essential part in controlling the rotation of bones.
定义形状的方向。从 Camera,x,z 和 z 中选择。在相机设置中,形状的平面将垂直于这个轴。这有助于保持 null 的高度可见性,对于角色动画来说尤其重要,因为 null 在控制骨骼旋转中起着至关重要的作用。