Spline
Mask
样条遮罩
Basic 基础Coord.Object 对象Spline Mask
样条遮罩
The Spline Mask is paramount to a Boole Object for splines (see your Cinema 4D reference manual). Use the Spline Mask to cut out, connect, etc. spline shapes. This works best when the splines are smooth and all in on the same plane.
样条遮罩对于 Boole 对象的样条是至关重要的(见你的Cinema 4D 参考手册)。使用样条遮罩剪切、连接等样条形状。当样条曲线是光滑的,并且都在同一平面上时,这样做效果最好。
This is a very good tool for quickly creating spline shapes. Spline Mask objects can be used everywhere where a normal spline can be used:
这是一个非常好的工具,快速创建样条形状。样条遮罩对象可以在任何可以使用普通样条的地方使用:
Furthermore, every (closed) spline shape can be displayed in polygon mode. A Spline Mask can be converted to a polygon object via the Make Editable or Current State to Object commands (Create Cap must be active).
此外,每个(闭合)样条形状可以显示在多边形模式。样条掩码可以通过 Make Editable 或 Current State to Object 命令转换为多边形对象(Create Cap 必须处于活动状态)。
A Spline Mask can be made a subordinate object of more than 2 splines. The target spline is always the first spline beneath the Spline Mask object:
一个样条掩码可以作为一个多于2个样条的从属对象。目标样条总是样条蒙版对象下面的第一条样条:
For several modes - like the subtract modes - the target spline is important while for others (e.g., Union) the order of the subordinate splines is irrelevant.
对于一些模式,比如减法模式,目标样条是重要的,而对于其他模式(比如联合模式) ,从属样条的顺序是不相关的。
Note: 注意: