Spline Mask

样条遮罩

Basic 基础Coord.Object 对象

Spline Mask

样条遮罩

The Spline Mask is paramount to a Boole Object for splines (see your Cinema 4D reference manual). Use the Spline Mask to cut out, connect, etc. spline shapes. This works best when the splines are smooth and all in on the same plane.

样条遮罩对于 Boole 对象的样条是至关重要的(见你的Cinema 4D 参考手册)。使用样条遮罩剪切、连接等样条形状。当样条曲线是光滑的,并且都在同一平面上时,这样做效果最好。

This is a very good tool for quickly creating spline shapes. Spline Mask objects can be used everywhere where a normal spline can be used:

这是一个非常好的工具,快速创建样条形状。样条遮罩对象可以在任何可以使用普通样条的地方使用:

Furthermore, every (closed) spline shape can be displayed in polygon mode. A Spline Mask can be converted to a polygon object via the Make Editable or Current State to Object commands (Create Cap must be active).

此外,每个(闭合)样条形状可以显示在多边形模式。样条掩码可以通过 Make Editable 或 Current State to Object 命令转换为多边形对象(Create Cap 必须处于活动状态)。

A Spline Mask can be made a subordinate object of more than 2 splines. The target spline is always the first spline beneath the Spline Mask object:

一个样条掩码可以作为一个多于2个样条的从属对象。目标样条总是样条蒙版对象下面的第一条样条:

The Spline Mask’s first subordinate object is always the target spline (in this example 样条掩码的第一个从属对象始终是目标样条(在本例中)Mode 模式 is set to 设置为A minus B A 减 b). All further splines will be cut from the target spline. )。所有进一步的样条将被削减从目标花键

For several modes - like the subtract modes - the target spline is important while for others (e.g., Union) the order of the subordinate splines is irrelevant.

对于一些模式,比如减法模式,目标样条是重要的,而对于其他模式(比如联合模式) ,从属样条的顺序是不相关的。

Note: 注意:
If unwanted effects such as rough edges should occur, change the spline interpolation type to, for example, 如果出现不想要的效果,比如毛边,可以改变样条插值类型,例如:Natural 自然 and increase the number of vertices. 增加顶点的数量 Tip: 提示:
All of the Spline Mask’s Boole modes are also available as separate commands that can be used to affect selected splines (without having to go to the trouble of using a generator). 所有的样条掩码的启动模式也可以作为单独的命令,可以用来影响选定的样条(不必去麻烦使用生成器)