Matrix Object 矩阵对象Basic 基础Coord.Object 对象Transform 转换Effectors 效果器

Object Properties

对象属性

Generate

生成

Matrices Only

只有矩阵

When in this mode, matrices will be created that are displayed as small cubes, but cannot be rendered. (these matrices can be seen as little coordinate systems whose orthogonal state will not be influenced by deformers).

在此模式下,将创建矩阵,这些矩阵显示为小立方体,但不能呈现。(这些矩阵可以看作是小的坐标系,其正交状态不会受到变形的影响)。

So, what good are a bunch of little cubes that can’t be rendered?

那么,一堆不能渲染的小立方体有什么用呢?

Top: Initial state. Bottom: Bend object applied. 上: 初始状态。下: 应用的弯曲对象

Answer: A lot of good. In the image above, bend objects were used to affect clone arrangements. In both cases, the effect of position and rotation are the same. However, where no Matrix Object is applied, the Cloners will be distorted - which, in most cases, is an undesired effect. If the deformation object effects the Matrix Object, only position and rotation of the clones will be modified. No geometry will be distorted.

答案: 很多好东西。在上图中,弯曲的物体被用来影响克隆的排列。在这两种情况下,位置和旋转的效果是相同的。然而,如果没有矩阵对象被应用,克隆人将被扭曲——在大多数情况下,这是一个不希望的效果。如果变形物体影响矩阵物体,只有位置和旋转的克隆将被修改。任何几何图形都不会被扭曲。

By also applying Cinema 4D deformation objects, another weapon in your clone-positioning arsenal can be added.

通过也申请C4D 变形物体,另一个武器在您的克隆定位兵工厂可以添加。

Thinking Particles

TP粒子

This is the option with which Thinking Particles can be brought into play. This option lets the Matrix Object act as an Emitter, letting clones be affected by Thinking Particles nodes and vice-versa. Particles will be created in the very first frame of animation.

这是TP粒子可以发挥作用的选择。此选项允许矩阵对象充当发射器,让克隆受到 Thinking Particles 节点的影响,反之亦然。粒子将在动画的第一帧中被创建。

Tip: 提示:
The Matrix object can be "misused" to bake Thinking Particles (in a limited fashion) by using the method described 矩阵对象可以“误用”烘焙TP粒子(在一个有限的方式)使用上述方法here 这里.

TP Group

Drag the particle group (from the Thinking Particles settings) that should be disrupted by the particles created by the Matrix Object into this field. Leave this field empty if the particles generated should be assigned to the All group.

拖动粒子组(从TP粒子设置) ,应该由矩阵对象创建的粒子打乱到这个领域。如果生成的粒子应该分配给 All 组,则保留该字段为空。

Note: 注意:
If your scene contains two or more Matrix Objects that generate Thinking Particles, make sure that they are each assigned to different particle groups. Otherwise unwanted results may occur. 如果你的场景包含两个或两个以上的矩阵对象,这些矩阵对象会产生TP粒子,确保它们被分配到不同的粒子组。否则可能会出现不希望出现的结果

Follow[0..100%]

遵循[0. . 100% ]

Use this slider to define how much of the initial clone movement (e.g., from an animated Matrix Object) will be transferred onto the particles/clones.

使用这个滑块可以定义多少初始的克隆移动(例如,从一个动画矩阵对象)将转移到粒子/克隆。

The function of the Follow setting can be compared with the PMotioninheritance TP-Node, the only difference being that the movement of the matrices/clones will be inherited. In doing so, the differences in speed of the matrices/clones is taken into account, allowing the TP Particles to continue moving freely based on the Thinking Particles nodes (e.g., if PWind was applied, its effect will be added to the movement of the matrices/clones).

Follow 设置的功能可以与 PMotioninheritance TP-Node 进行比较,惟一的区别是矩阵/克隆的运动将被继承。在这样做时,考虑到了矩阵/克隆的速度差异,允许 TP 粒子基于 Thinking Particles 节点继续自由移动(例如,如果应用 PWind,其效果将加入到矩阵/克隆的移动中)。

Constrain[0..100%]

限制[0. . 100% ]

Use this slider to define exactly how particles should come to lie on the actively changing position of the matrices/clones. If the slider is set to 100%, TP-Nodes will have no effect and the TP Particles will be completely constrained onto the matrices/clones. If this slider is set to 0%, the TP Particles will be able to move freely. The trick to using the Constrain setting is to effectively mix back and forth between matrices/clones and particles, i.e., letting TP-Nodes have influence and subsequently relinquishing control to MoGraph.

使用这个滑块可以精确地定义粒子应该如何停留在矩阵/克隆的活跃变化的位置上。如果滑块设置为100% ,TP 节点将没有效果,TP 粒子将被完全约束到矩阵/克隆上。如果这个滑块设置为0% ,TP 粒子将能够自由移动。使用约束设置的诀窍是有效地在矩阵/克隆和粒子之间来回混合,也就是说,让 tp 节点拥有影响力,然后将控制权交给 MoGraph。

Normally this setting will result in a calming effect. If this setting is increased to 100% in the course of an animation, the clones will assume the position they would have if Generate were set from to Matrices Only.

正常情况下,这种设置会产生平静的效果。如果这个设置在动画过程中增加到100% ,克隆将承担他们的位置,如果生成被设置为只有矩阵。

Particle Priority

粒子优先级

If the matrix Thinking Particles functionality is viewed as an internal Effector and not as a separate object, these options define where the Thinking Particles Effector should be placed within the list of Effectors:

如果矩阵TP粒子功能被视为一个内部效果器而不是一个单独的物体,这些选项定义了TP粒子效果器应该放在效果器列表中的哪个位置:

Before Effectors

效果之前

First on the list of Effectors.

效果器列表中的第一个。

After EffectorsLast on the list of Effectors.

效果器列表中的最后一个效果器。

The behavior of clones, as well as the visible limits of an Effector’s falloff in the editor view, is better discernable when Before Effectors has been selected. When in this mode, clones will in fact react in accordance with the visible falloff limits. If After Effectors has been selected, clones will only react if the Effector affects the Thinking Particle’s starting position (this effect will only be visible if the Effector’s falloff has not been set to Infinite).

克隆的行为,以及在编辑器视图中效果器衰减的可见限制,在选择 Before Effectors 时可以更好地识别。在这种模式下,克隆实际上会根据可见的衰减限制作出反应。如果效果器被选中,只有当效果器影响到TP粒子的起始位置时,克隆才会反应(这种效果只有在效果器的衰减没有设置为无限时才会显现)。