Object Properties
对象属性
角度[-∞ . . + ∞ ° ]
Here you define the angle through which the spline is to be rotated. 360° is one complete revolution.
这里你定义了样条旋转的角度。360 ° 是一次完整的旋转。
细分[1.4000]
Defines the number of subdivisions along the rotation.
定义沿着旋转的细分数。
等臂分舱[3. . 4000]
Defines the number of isoparms used to display the Lathe object when the isoparm display mode is active.
定义当等臂显示模式激活时用于显示车床对象的等臂数。
动作[-∞ . . + ∞ m ]
Movement is the longitudinal distance from the beginning of the lathe to the end. If you set Movement to 0, the spline rotates on a circle. With any other value, it moves around a helix, enabling you to create shapes such as threads and screws.
运动距离是从车床的起点到终点的纵向距离。如果将“移动”设置为0,样条就会绕一个圆旋转。对于任何其他值,它围绕一个螺旋线移动,使您能够创建诸如螺纹和螺丝之类的形状。
If you want to create several threads, set the Angle parameter to a large value such as 1800° for five revolutions and increase the Movement value so that the threads do not overlap.
如果您想创建多个线程,可以将 Angle 参数设置为较大的值,比如5转1800 ° ,并增加 Movement 值,这样线程之间就不会重叠。
缩放[0. . + ∞% ]
Scaling determines the final scale of the spline. The spline is scaled with respect to the origin of the local axis system of the Generator object.
缩放决定了样条的最终缩放比例。根据 Generator 对象的局部轴系统的原点对样条进行缩放。
翻转法线
Flips (reverses the direction of) the Normals of the Lathe object. Cinema 4D will usually point the Normals in the correct direction. However, with open contours it is not possible to know which way they should point. In this case, you can control the direction of the Normals, either by changing the direction of the spline or by enabling the Flip Normals option. This option does not effect the caps, since their Normals are always calculated correctly.
翻转(反转)车床对象的法线方向。C4D院通常会将法线指向正确的方向。然而,开放的轮廓是不可能知道他们应该指向哪个方向。在这种情况下,您可以通过更改样条的方向或启用“反转法线”选项来控制法线的方向。此选项不影响大小写,因为它们的法线始终正确计算。