Floor Object
地板对象
Basic 基础Coord.Floor Object
地板对象
This command creates a Floor object. The floor always lies in the XZ plane of the world coordinate system, stretching to infinity in all directions (when you render).
这个命令创建一个 Floor 对象。地板总是在 XZ 平面的世界坐标系,延伸到无限的所有方向(当你渲染)。
You may create as many floors as you need and use them all at the same time in Cinema 4D. You could, for example, use multiple floors as pseudo skies on to which you can add cloud layers of differing transparency. In the following example four floors were used, one for the actual ground and three for the layers of cloud, each one situated higher than the other. If the cloud textures are animated, an extremely realistic effect can be achieved.
你可以根据自己的需要创建任意多的楼层,并在C4D院同时使用它们。例如,您可以使用多层楼作为伪天空,您可以在上面添加不同透明度的云层。在下面的例子中,我们使用了四层,一层是实际的地面,三层是云层,每一层都比另一层高。如果云纹理是动画,一个非常现实的效果可以实现。
Floors can be moved and rotated relative to each other. This feature can help you avoid cloud layers appearing identical, by avoiding repeating textures.
地板可以相对移动和旋转。通过避免重复纹理,该特性可以帮助您避免云层出现相同的效果。