y Inheritance 继承Basic 基础Coord.Effector 效果器Parameter 参数Deformer 分离器Falloff 女名女子名

Effector

效果器

Strength[-∞..+∞%]

强度[-∞ . . + ∞% ]

Use this setting to adjust the strength of the Effector’s influence. 0% will have the same effect as deactivating the Effector itself. Values less than 0% or greater than 100% can also be entered.

使用此设置来调整效果器的影响力。0% 将具有与关闭效果器本身相同的效果。还可以输入小于0% 或大于100% 的值。

Selection

选择

At left a Step Effector without a selection, at right with a selection. 在左边的步骤效果没有选择,在右边的选择

A MoGraph Selection or MoGraph Weightmap tag can be dragged into this field or placed automatically by selecting a Cloner Object and an existing MoGraph selection/weighting, and creating an Effector.

MoGraph Selection 或 MoGraph Weightmap 标签可以拖放到这个字段中,或者通过选择 Cloner 对象和现有的 MoGraph 选择/权重并创建一个 Effector 自动放置。

The Effector will then work as follows, depending on the tag’s settings:

然后 Effector 将按照以下方式工作,具体取决于标记的设置:

Inheritance Mode

继承模式

In this mode, clones will inherit states directly from the parent object, without temporal delay.

在这种模式下,克隆将直接从父对象继承状态,不会有时间延迟。

Direct
Animation

The reference object is rotated 90° in the course of the animation. Left: 在动画过程中,参考物体旋转90 ° 。左图:Step Gap 步距 = 0. Right: 0. Right:Step Gap 步距 = 2.

Whereas Inheritance Mode Direct automatically activates the Position, Scale and Rotation settings, the Inheritance Mode Animation transfers animation data which can be made to affect individual clones one after the other.

而继承模式直接自动激活的位置,规模和旋转设置,继承模式动画传输动画数据,可以作出影响个人克隆一个接一个。

The following special settings are available.

下列特殊设置可用。

Object

对象

Drag the object (parent object) into this field whose position, angle and size should be passed on. The results will differ, depending on whether you drag a normal object or one of the MoGraph Cloner Objects (e.g., Cloner Object or Matrix Object, etc.) in to this field. The parent object can, of course, be animated.

将对象(父对象)拖动到这个字段中,该字段的位置、角度和大小都应该被传递。结果将有所不同,这取决于你是否拖动一个普通对象或 MoGraph Cloner 对象(例如,Cloner 对象或矩阵对象,等等)到这个字段。当然,父对象可以是动画的。

If you use a MoGraph object (Cloner, matrix object, etc), the clones of the original object will be transferred to the clones of the MoGraph object. When creating such effects, we suggest the Cloner Object and parent object contain pretty much the same number of clones.

如果使用 MoGraph 对象(Cloner、 matrix 对象等) ,原始对象的克隆将被转移到 MoGraph 对象的克隆上。当创建这样的效果时,我们建议 Cloner 对象和父对象包含几乎相同数量的克隆。

Morph Motion Object

变形运动物体

If this option is activated, effects such as the one pictured in the previous image will result. If this option is not active, behavior as described for Normal Object will result.

如果这个选项被激活,效果,如上一张图片中的一个图片将会产生。如果此选项未激活,则将导致“正常对象”所描述的行为。

Falloff Based

基于衰退的

If this setting is activated, the clone will be affected by the reference object’s complete animation within the Effector’s falloff. Where the Effector’s falloff is zero (where the Effector’s maximum influence lies), the reference object will be in its final state; where the Effector’s falloff has no influence at all (outside of the Effector’s range of influence), the reference object will be in its initial state. The greater effect can be achieved by deactivating this setting.

如果这个设置被激活,克隆将受到引用对象在效果器的衰减中的完整动画的影响。当效果器的衰减为零时(效果器的最大影响位于此处) ,参考对象将处于其最终状态; 当效果器的衰减完全没有影响时(在效果器的影响范围之外) ,参考对象将处于其初始状态。通过关闭这个设置可以获得更大的效果。

Transform Space

变换空间

Use this setting to define how a conglomerate of clones should go about inheriting an animation. This can best be seen when applied to an animated (rotation or scale) reference object:

使用此设置可以定义一个克隆集团应该如何继承一个动画。当应用到一个动画(旋转或缩放)引用对象时,可以最好地看到这一点:

Generator

发电机

The entire conglomerate of clones will rotate/scale around a single axis.

整个克隆集团将围绕一个轴旋转/缩放。

Node

节点

Each clone will rotate/scale around its own axis..

每个克隆将围绕自己的轴旋转/缩放。

Clone 克隆 and Generator 发电机modes. 模式

Animation

动画

Use this setting to define from which state the clones should inherit the animation:

使用此设置定义克隆应该从哪个状态继承动画:

From (Out)

由(外)

The reference object’s starting point.

引用对象的起点。

To (In)

请(进入)

The end of the reference object’s animation.

引用对象动画的结束。

Start
End

星际旅行

Use these settings to define within which frame span the reference object should affect the clone. We suggest the reference object animation be started at frame 0. Otherwise, effects may result that are very difficult to control.

使用这些设置来定义引用对象应该在哪个帧范围内影响克隆。我们建议参考对象动画从0帧开始。否则,影响可能会导致非常难以控制的结果。

By varying the Start and End settings, the speed of the transferred animation can be adjusted. The transferred animation can run either faster or slower than the reference object animation.

通过改变开始和结束设置,可以调整传输动画的速度。传输的动画可以比参考对象动画运行得更快或更慢。

Example: 例子:

The reference object rotates 180° between Frames 0 and 20. The Start and End values are set to 100 and 150, respectively. The clones will now rotate in unison (Step Gap = 0) 180° from frame 100 to 150.

参考物体在0帧和20帧之间旋转180 ° 。Start 和 End 值分别设置为100和150。克隆现在将一致旋转(步距 = 0)180 ° 从帧100到150。

Step Gap

步距

For a reference object whose position has been animated and a 对于位置经过动画处理的引用对象和Step Gap 步距 greater than 大于0, each clone (here the MoText object) will assume the animation successively. ,每个克隆(这里的 MoText 对象)将先后假定动画

If you want each clone to inherit the reference object’s animation individually and with a certain time lag (instead of all clones inheriting the animation at once), set Step Gap to a value greater than 0. A value of 0 will let all clones inherit the animation simultaneously, whereas a value of 2 will result in each clone animation beginning with a 2-frame delay to the clone before it.

如果希望每个克隆分别继承引用对象的动画,并带有一定的时间延迟(而不是所有克隆一次继承动画) ,请将 Step Gap 设置为大于0的值。值0将使所有克隆同时继承动画,而值2将导致每个克隆动画以2帧延迟开始,在此之前克隆动画。

The reference object’s rotation and angle can also be animated, which can result in interesting effects.

参考物体的旋转和角度也可以动画,这可以产生有趣的效果。

Loop Animation

循环动画

Activate this setting if you want to loop the reference object’s animation for the clones. Otherwise, the animation will stop after one loop. This works best if Animation is set to To (In).

如果您想循环参考对象的克隆动画,请激活此设置。否则,动画将在一个循环后停止。如果动画设置为 To (In) ,这种方式效果最好。