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Effector
效果器
强度[-∞ . . + ∞% ]
Use this setting to adjust the overall strength of the effect. Values of less than 0% and greater than 100% can be entered.
使用此设置来调整效果的整体强度。可以输入小于0% 和大于100% 的值。
选择
A MoGraph Selection or MoGraph Weightmap tag can be dragged into this field or placed automatically by selecting a Cloner Object and an existing MoGraph selection/weighting, and creating an Effector.
MoGraph Selection 或 MoGraph Weightmap 标签可以拖放到这个字段中,或者通过选择 Cloner 对象和现有的 MoGraph 选择/权重并创建一个 Effector 自动放置。
The Effector will then work as follows, depending on the tag’s settings:
然后 Effector 将按照以下方式工作,具体取决于标记的设置:
Min/Max
最低/最高
最大[-∞ . . + ∞% ]
Use these settings to increase or decrease internal range values.
使用这些设置可以增加或减少内部范围值。
Note also the Remapping settings for the Layers in the Field list. Use this Field functionality as your preferred method since it’s more powerful and easier to understand in combination with other Layers.
还要注意字段列表中图层的重新映射设置。使用这个字段功能作为您的首选方法,因为它更强大,更容易理解与其他层组合。
最小[-∞ . . + ∞% ]
Use these sliders to adjust the Effector’s range of influence. Values less than 0% or greater than 100% can be defined.
使用这些滑块来调整效果器的影响范围。可以定义小于0% 或大于100% 的值。
Let’s assume you have entered the following formula: t*px. If Minimum and Maximum were also set to 0% and 100%, respectively, extreme values would quickly be reached. It would, therefore, be advisable to set Maximum to 1% (or even much smaller, depending on your scene or the desired result).
假设您输入了以下公式: t * px。如果最小值和最大值也分别设置为0% 和100% ,则很快就会达到极限值。因此,建议将 Maximum 设置为1% (或者更小,取决于你的场景或者期望的结果)。
方程式
The following variables can be used when writing a formula:
在编写公式时可以使用以下变量:
A list with possible formulas can be found here.
可以在这里找到一个包含可能公式的列表。
Variables
变量
Px,py,pz-Position
Rx,ry,rz-旋转
Sx,sy,sz-Scale
U,v,w-UVW
Id-对象索引
计数-对象计数
脱落-脱落重量
T-Project Time [-∞ . . + ∞]
F-Frequency [-∞ . . + ∞]