y Delay 延迟Basic 基础Coord.Effector 效果器Parameter 参数Deformer 分离器Falloff 女名女子名

Deformer

分离器

Deformation

变形

The following options are available, depending on how an Effector should affect objects:

根据效果器应该如何影响对象,下列选项是可用的:

Off

关掉

No deformation will take place.

不会发生变形。

Object

对象

The objects as a whole will be affected.

物体作为一个整体会受到影响。

Point

重点

Each object point will be moved individually.

每个对象点将被单独移动。

Polygon

多边形

Each polygon will be affected individually using its own polygon coordinate system.

每个多边形都将单独使用它自己的多边形坐标系来影响。

For demonstration purposes, a Random Effector was used in the example below. Each polygon’s position was changed individually.

为了演示的目的,在下面的例子中使用了一个随机效果器。每个多边形的位置被单独改变。

From left to right: 从左到右:Object 对象 mode (The Random effector has 模式(随机效果器具有Random Mode 随机模式 set to 开始Noise 噪音), Polygon 多边形 mode, 模式,Point 重点 mode; the polygons in the center and right images have been disconnected. 模式; 中间的多边形和右边的图像已被断开

The Spline Effector can be used to transform objects along splines (as long as the splines are subdivided sufficiently). The following example was created using a parametric Torus primitive.

样条效果器可以用来沿着样条曲线转换物体(只要样条曲线被充分细分)。下面的示例是使用参数环面原语创建的。

From left to right: Increasing Spline Effector strength in 从左到右: 增加样条效果器的强度Point 重点 deformation mode. 变形方式

You can also apply an Effector in its basic form (e.g., a Shader Effector with no shader, only position transformation) whose falloff is defined using particles:

你也可以应用一个效果器的基本形式(例如,一个没有着色器的着色器效果器,只有位置变换) ,其衰减是使用粒子定义的:

The Effector’s falloff (here using a 效果器的衰落(在这里使用Plane 飞机 primitive) is defined using a radius around the particle. 使用粒子周围的半径来定义

As you can see, the number of possible combinations is practically endless. All we can say is Experiment, experiment … and experiment some more! There is a lot to discover by simply playing around with the different settings.

正如你所看到的,可能的组合数量实际上是无穷无尽的。我们所能说的就是实验,实验... 再实验更多!通过简单地尝试不同的设置,可以发现很多东西。

Note: 注意:
Note that there are some restrictions that apply when using Effectors as Deformation Objects: For example color transition, 注意,当使用效果器作为变形对象时有一些限制: 例如颜色转换,Time Offset 时间偏移, weighting, etc. will have no effect. A good tip is to concentrate on working in the Parameter Tab’s ,权重等,将不会有任何影响。一个很好的技巧是专注于参数选项卡的工作Transform 转换 tab. In addition, the Target and Group Effectors cannot be used as Deformation Objects at all. 标签。另外,目标效果器和群体效果器根本不能用作变形对象

See also Deformation tab.

参见变形标签。