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Deformer
分离器
变形
The following options are available, depending on how an Effector should affect objects:
根据效果器应该如何影响对象,下列选项是可用的:
关掉
No deformation will take place.
不会发生变形。
对象
The objects as a whole will be affected.
物体作为一个整体会受到影响。
重点
Each object point will be moved individually.
每个对象点将被单独移动。
多边形
Each polygon will be affected individually using its own polygon coordinate system.
每个多边形都将单独使用它自己的多边形坐标系来影响。
For demonstration purposes, a Random Effector was used in the example below. Each polygon’s position was changed individually.
为了演示的目的,在下面的例子中使用了一个随机效果器。每个多边形的位置被单独改变。
The Spline Effector can be used to transform objects along splines (as long as the splines are subdivided sufficiently). The following example was created using a parametric Torus primitive.
样条效果器可以用来沿着样条曲线转换物体(只要样条曲线被充分细分)。下面的示例是使用参数环面原语创建的。
You can also apply an Effector in its basic form (e.g., a Shader Effector with no shader, only position transformation) whose falloff is defined using particles:
你也可以应用一个效果器的基本形式(例如,一个没有着色器的着色器效果器,只有位置变换) ,其衰减是使用粒子定义的:
As you can see, the number of possible combinations is practically endless. All we can say is Experiment, experiment … and experiment some more! There is a lot to discover by simply playing around with the different settings.
正如你所看到的,可能的组合数量实际上是无穷无尽的。我们所能说的就是实验,实验... 再实验更多!通过简单地尝试不同的设置,可以发现很多东西。
Note: 注意:See also Deformation tab.
参见变形标签。