Object Properties
对象属性
随机性[0. . 100% ]
Affects how many particles will survive.
影响多少粒子能够存活下来。
A value of 0% will destroy all particles; at a value of 100%, all particles will survive. For all values in-between: The number of particles that is destroyed is also dependent on the distance they travel through the destructor, i.e., all particles can be destroyed even if Randomness is set to 90% if the destructor is large enough.
值为0% 将会摧毁所有粒子; 值为100% 时,所有粒子都会存活。对于两者之间的所有值: 被破坏的粒子数也取决于它们通过析构函数的距离,也就是说,如果析构函数足够大,即使随机性设置为90% ,所有粒子也可以被破坏。
大小[ XYZ m ]
The size of the Destructor modifier in the X, Y and Z directions.
X、 y 和 z 方向中 Destructor 力场的大小。
So that the destructor has a definite effect, i.e., destroys particles, it must have a minimum thickness greater than the distance covered per frame by the particles. For example, if a particle is in front of the destructor at frame 20 and then past the destructor at frame 21, it will not be destroyed, even though it has effectively passed though the destructor. The particle must be inside the destructor to be destroyed at that frame. 为了使析构器具有确定的效果,也就是说,破坏粒子,它的最小厚度必须大于粒子所覆盖的每帧距离。例如,如果一个粒子在帧20处在析构函数的前面,然后在帧21处超过了析构函数,那么它就不会被销毁,即使它已经有效地通过了析构函数。粒子必须在析构函数中,才能在该帧中被销毁