Connect 联系Basic 基础Coord.Object 对象

Object Properties

对象属性

Objects

对象

Drag the top-most Child object of a hierarchy into this field if the entire hierarchy should be connected.

如果需要连接整个层次结构,则将层次结构的最顶部的子对象拖动到此字段中。

Weld

焊接

Activate this option if the sub-points of objects to be connected should be welded together.

如果要连接的对象的子点应该焊接在一起,则激活此选项。

Tolerance[0..+∞m]

公差[0. . + ∞ m ]

If the Weld option is activated, this setting will define how far apart object points can lie to be welded. Do not set this distance too large. Otherwise not the points of different objects to be welded will be affected but the objects’ own points can be welded as well, which can lead to phong shading errors.

如果焊接选项被激活,这个设置将定义多远的距离对象点可以位于焊接。不要把这个距离设置得太大。否则不会影响不同焊接对象的焊点,但也可焊接对象自身的焊点,从而导致相位遮挡误差。

Phong Mode

Since each object can have its own phong settings, the method of smoothing for the phong shading must be defined. The following settings are available:

由于每个对象都可以有自己的阴影设置,因此必须确定阴影的平滑方法。以下设置可供选择:

Manual

手册

Assigns the Connect Object a Phong tag containing the current phong settings.

为 Connect Object 分配一个 Phong 标签,其中包含当前 Phong 设置。

Average

平均数

An average of the Connect Object’s Angle Limit parameter will be applied.

将应用连接对象的角度极限参数的平均值。

Lowest

最低

The Connect Object’s lowest Angle Limit value will be applied.

连接对象的最低角度限制值将被应用。

Highest

最高

The Connect Object’s highest Angle Limit value will be applied.

连接对象的最高角度限制值将被应用。

As Breaks

作为休息

Broken phong edges (edges) that were broken using the As Breaks command will be accounted for.

破裂的边缘(边缘) ,被破坏使用的断裂命令将计算在内。

Textures

纹理

Activate this option if the textures of the objects to be connected should also used for the Connect Object itself. Leave this option deactivated if you would rather texture the Connect Object yourself (i.e. apply the texture to the Connect Object).

如果要连接的对象的纹理也应该用于连接对象本身,则激活此选项。如果您希望连接对象自己的纹理(即应用纹理到连接对象) ,请停用此选项。

Center Axis

中轴线

If active, the newly connected object’s object axis will be moved to the center of the formerly separate object and the newly connected object will be moved to the Connect Object’s position.

如果处于活动状态,新连接的对象的对象轴将移动到以前分离的对象的中心,新连接的对象将移动到连接对象的位置。