Object Properties
对象属性
类型
Defines the type of projection that should be used to map the affected object to the surface of another. There are three different types of projections, each with their set of options. Note that splines, polygonal, and parametric objects are supported.
定义应该用于将受影响的对象映射到另一个对象的表面的投影类型。有三种不同类型的预测,每种都有一组选项。注意,样条、多边形和参数对象都是支持的。
投影
Use this mode to lock the current object's state to the target object's surface. Offset, angle and the general state of the deformed object will remain unchanged and will only be deformed when the target object is deformed.
使用此模式将当前对象的状态锁定到目标对象的表面。变形物体的偏移量、角度和一般状态将保持不变,只有当目标物体变形时才会变形。
映射(u,v)映射(v,u)
When using this mode, the object will be automatically mapped to the surface of the target object. Note that in this mode, there is no need to initialize the state, as it will draw the current UV information from the target object to conform the shape of the object affected by the Surface Deformer. This mode also allows you to move the deformed object along the surface of the target object. Changing the mapping type will change the primary UV axis used to orient the object along the surface.
当使用此模式时,该对象将自动映射到目标对象的表面。请注意,在这种模式下,不需要初始化状态,因为它将从目标物体中提取当前的紫外线信息,以符合受表面变形器影响的物体的形状。这种模式也允许你沿着目标物体的表面移动变形的物体。改变映射类型将改变主要的紫外线轴用于东方的对象沿表面。
It’s often a good idea to set the Y value for Scaling to a negative value. The reason for this is the different coordinate systems, UV and XY (top left and bottom left, respectively).
将 Scaling 的 y 值设置为负值通常是一个好主意。原因是不同的坐标系统,UV 和 XY (左上角和左下角分别)。
Note that for best results, the UVs need to be set properly (not overlapping), and continuous (all attached - belonging to the same group). The deformer will work with several UV groups, but you might notice the shape being broken up when it reaches the edges of a UV group and jumps to the next one. If you keep your object located on a specific UV group, tough, the object will remain intact.
请注意,为了获得最佳结果,需要正确地设置 uv (不重叠)和连续(所有附加的-属于同一组)。变形者将与几个紫外线组一起工作,但是你可能会注意到当它到达一个紫外线组的边缘并跳到下一个紫外线组时,形状被破坏了。如果你保持你的对象位于一个特定的 UV 组,坚韧,对象将保持完整。
飞机
XYYZ XZ
Changes the orientation of the object by deciding which plane should be mapped onto the UV coordinates.
通过决定哪个平面应该映射到 UV 坐标上来改变物体的方向。
U [-∞ . . + ∞% ]
This slider controls the position of the deformed object along the U mapping coordinate of the surface object. Values below 0% or above 100% will push the deformed object on the UV tiles of the surface object.
这个滑块控制变形物体沿着表面物体的 u 映射坐标的位置。低于0% 或高于100% 的值将把变形的物体推到表面物体的 UV 瓷砖上。
V [-∞ . . + ∞% ]
This slider controls the position of the deformed object along the V mapping coordinate of the surface object. Values below 0% or above 100% will push the deformed object on the UV tiles of the surface object.
这个滑块控制变形物体沿着表面物体的 v 映射坐标的位置。低于0% 或高于100% 的值将把变形的物体推到表面物体的 UV 瓷砖上。
比例尺[ XYZ ]
These values control the scale of the deformed object compared to the UV coordinates of the surface object. These values are great for changing the thickness of your objects, for example (which tend to be squeezed by default).
这些值控制变形物体与表面物体的紫外坐标的比例。这些值对于更改对象的厚度非常有用,例如(默认情况下这些值往往会被挤压)。
初始化
When setting the Surface Deformer type to Projection, you need to initialize the current state of the deformed object. This will effectively lock the object to the surface deformations of the target object, taking into consideration its current state. Once you click this button, the Restore button will become active and the Memory usage will be displayed. Since this initial lock can take some time depending on the meshes used, it is necessary to do it manually.
在将 Surface Deformer 类型设置为 Projection 时,需要初始化变形对象的当前状态。这将有效地锁定物体的表面变形的目标物体,考虑到它的当前状态。单击此按钮后,“还原”按钮将变为活动状态,并显示内存使用情况。由于这个初始锁定会花费一些时间,这取决于所使用的网格,所以有必要手动完成它。
The object will need to be initialized every time you want to change its initial state.
每次您想要更改对象的初始状态时,都需要初始化该对象。
恢复
Once an object is initialized, it cannot be moved or edited, as it is effectively locked in its current state. Using the Restore command allows you to free it from the Surface Deformer, enabling you to change its state. Once you have made your changes, hit the Initialize button again to lock it again to the target surface in its new state.
一旦一个对象被初始化,它就不能被移动或者编辑,因为它被有效地锁定在它的当前状态。通过使用 Restore 命令,您可以将其从 Surface Deformer 中释放出来,从而可以更改其状态。一旦你做出了你的改变,再次点击初始化按钮锁定它再次到目标表面在其新的状态。
记忆:
Displays the memory used to record the initial state of the object(s). This will be added to the file size.
显示用于记录对象初始状态的内存。这将添加到文件大小中。
强度[-∞ . . + ∞% ]
This parameter controls the strength of the Surface Deformer applied to the object. Lower values will restore the object toward its initial state.
此参数控制应用于对象的表面变形器的强度。较低的值将使对象恢复到其初始状态。
偏移量[-∞ . . + ∞ m ]
Use this value to offset the deformed object from the surface of the surface object. Note that you can use negative and positive values. This option is useful to prevent both deformed and surface objects from intersecting, for example.
使用此值可以将变形的物体与表面物体的表面偏移。请注意,您可以使用负值和正值。例如,这个选项可以防止变形物体和表面物体相交。
比例
Will keep the volumes of the deformed object proportional. When an object is stretched, its thickness will be kept proportional to its width and length, if you prefer, so the object will also become bigger, not only stretched.
将保持变形物体的体积成比例。当一个物体被拉伸时,它的厚度会与它的宽度和长度成正比,如果你愿意的话,这样物体也会变得更大,而不仅仅是拉伸。
表面
Drag the mesh which surface will be used to drive the deformation of the object affected by the Surface Deformer. Splines, polygonal, and parametric objects are supported.
拖动网格,其表面将被用来驱动受表面变形器影响的物体的变形。样条,多边形,和参数对象的支持。