Object Properties
对象属性
关于停止
Enable this option if you want to wait until the object affected by the Deformer has stopped moving before it is affected by the Deformer.
启用此选项,如果你想要等待,直到受 Deformer 影响的对象停止移动之前,它是受变形者的影响。
本地
If enabled, the Deformer will only affect an object when the object’s local coordinates are changed. The Deformer will have no effect if the affected object’s global coordinates are changed.
如果启用,变形器只会在对象的本地坐标改变时影响对象。如果受影响对象的全局坐标改变,分析器将不起作用。
强度[0. . + ∞% ]
Use this slider to adjust the strength with which the points should jiggle.
使用这个滑块来调整点应该微动的强度。
僵硬度[0. . 100% ]
Use this setting to define how quickly the points of a deformed object should return to their state of rest. The greater the value, the quicker this will happen.
使用此设置可以定义变形物体的点恢复静止状态的速度。值越大,这种情况发生的越快。
地图
A vertex map can be dragged into this field with which each point of the object to be deformed can be precisely defined.
可以将一个顶点映射拖入这个字段,用这个字段可以精确地定义要变形的物体的每一个点。
结构[0. . 100% ]
This setting controls the subsequent jiggles that run across an object’s surface and attempt to return the object to its initial state after it has been non-uniformly deformed. This non-uniform deformity can be a result of a vertex map containing non-uniform values for neighboring points loaded into the Stiffness field or if the affected object had already been deformed, e.g., by a Skin Object. In such instances, a greater Structural value will, on the one hand, result in greater movement of the surface and can also, in certain circumstances, prevent points with very low Stiffness values from breaking away.
该设置控制随后在物体表面上运行的轻微晃动,并试图在物体非均匀变形后将其返回到初始状态。这种非均匀畸形可能是由于顶点映射包含加载到刚度场中的邻近点的非均匀值,或者如果受影响的物体已经变形,例如,被一个皮肤物体变形。在这种情况下,一个较大的结构值,一方面,将导致更大的运动表面,也可以在某些情况下,防止点,非常低的刚度值打破了。
地图
A vertex map can be dragged into this field with which the Structure value for each point of an object to be deformed can be precisely defined.
可以将顶点映射拖入这个字段,通过这个字段可以精确地定义要变形的对象的每个点的 Structure 值。
The following image demonstrates the joint effect the Stiffness and Structure settings have on an object.
下面的图像演示了刚度和结构设置对物体的联合影响。
拖动[0. . 100% ]
Use this setting to define the loss of energy. Although jiggling will eventually stop even if this value is set to 0%, increased values will accelerate the process.
使用此设置来定义能量损失。虽然抖动最终会停止,即使这个数值设置为0% ,增加的数值将加速这个过程。
地图
A vertex map can be dragged into this field with which the Drag value for each point of an object to be deformed can be precisely defined.
可以将一个顶点映射拖入这个字段,通过这个字段可以精确地定义要变形的对象的每个点的拖动值。
动作缩放[0. . + ∞% ]
If On Stopped is enabled, this slider can be used to adjust the initial impulse for the jiggle once the movement has ceased.
如果启用了“停止” ,这个滑块可以在移动停止后用来调整微动器的初始冲量。
Advanced
高级
弹簧[0. . 100]
Use this setting to define the number of springs which will primarily affect the jiggle. The greater the number of springs, the greater the offset will be, i.e., the more languid the jiggling movement will be.
使用此设置可定义主要影响微动的弹簧的数量。弹簧的数量越多,偏移量就越大,也就是说,抖动的运动就越慢。
Springs set to zero will allow Forces (see Forces tab) to deform the mesh without any jiggle effect impacting deformations (so, for example, a turbulence force can influence the points of the mesh at full strength).
弹簧设置为零将允许力(见力标签)变形的网格没有任何微动影响变形(因此,例如,一个湍流力可以影响点的网格在充分强度)。
迭代[1. . 1000]
Increase this value to make the jiggle stiffer. The time needed to calculate the effect will increase as the value is increased.
增加这个值可以使摇动更加僵硬。计算效果所需的时间将随着价值的增加而增加。