Correction Deformer

校正器

Basic 基础Coord.Object 对象

Correction Deformer

校正器

The primary purpose of this Deformer is to give the user a true deformed editing capability. What this means is that the deformer gives you access to points in their deformed state and allows you to modify their position according to that deformed state.

这个变形器的主要目的是给用户一个真正的变形编辑能力。这意味着变形者可以让你接近处于变形状态的点,并允许你根据变形状态修改它们的位置。

Here is an example of what happens when editing deformed points with and without Correction Deformer. 这里是一个例子,当编辑变形点与没有校正变形器

It can also be used as an added geometry layer to correct a mesh in a non-destructive way by allowing you to reposition freely its points, much like the Pose Morph tag.

它也可以作为一个添加的几何图层,纠正一个网格在一个非破坏性的方式,允许你自由重新定位其点,很像姿态变形标签。

Additionally, it can be used to access the geometry of parametric objects, without the need of editing them. This means you can combine both the flexibility and dynamic nature of parametric objects, along with the precision point placement of the Correction Deformer.

此外,它可以用来访问参数化物体的几何形状,而不需要编辑它们。这意味着你可以结合参数化对象的灵活性和动态特性,以及修正变形器的精确点放置。

This gives you a lot of power by opening up the parametric objects to Pose Morphs and other point-based editing tools.

这通过打开参数化对象以摆姿态变形和其他基于点的编辑工具给了您很大的能力。

Another possible use would be combining the Deformer with Subdivision Surfaces, in essence giving you the option of editing each subdivision level when stacking several Subdivision Surfaces on an object, or to be used as is.

另一个可能的用途是将 Deformer 和细分曲面结合起来,实质上是让你在一个物体上堆叠多个细分曲面时,编辑每个细分层次的选项,或者按原样使用。

Important 重要事项
Keep in mind that the 请记住:Correction Deformer 校正器 has to be placed below other deformers in the hierarchy, otherwise deformed editing won't work (the object will appear non-deformed, since its state will be calculated before the other deformers). 必须放置在层次结构中的其他变形者之下,否则变形的编辑将不起作用(对象将出现非变形,因为它的状态将在其他变形者之前计算)