Background Object

背景对象

Basic 基础Coord.

Background Object

背景对象

The background picture might be a landscape, into which your scene will fit. For this you assign a material, with the required texture in its color channel, to the Background object.

背景图片可能是一个风景,你的场景将适合。为此,您可以为 Background 对象分配一个材质,其颜色通道中包含所需的纹理。

These images will be neither reflected by your scene’s reflective objects nor lit in any way by the scene. Nor will they change with any change of camera settings. The background image will show through transparent and refractive objects but will not change with altered camera settings. You could compare it to a background layer generated by the Alpha Channel feature, on which the rendered image is then superimposed.

这些图像既不会被场景的反射物体反射,也不会被场景以任何方式点亮。它们也不会随着相机设置的改变而改变。背景图像将显示透明和折射物体,但不会改变相机设置。你可以将它与 Alpha 通道特性生成的背景图层进行比较,然后将渲染的图像叠加在后者上。

As soon as you have applied a texture to a Background object, it will be shown in the viewport (taking the 一旦你在背景对象上应用了纹理,它就会显示在视图窗口中Offset 偏移量 and Length 长度 values in the Material tag into account). If this display distracts you may switch it off by setting the object’s top visibility dot to red — i.e., click the dot until it turns red (you will find the visibility dots in the 在 Material 标签中输入值)。如果这个显示屏分散了你的注意力,你可以把物体顶部的可见度点设置为红色ーー也就是说,点击这个点,直到它变成红色(你会在Object Manager 对象管理器, just to the right of the object’s icon). ,只是对象的图标的右侧) The background image will generally only be displayed in the editor view in which the 背景图像通常只显示在编辑器视图中,其中Use as Render View 用作渲染视图 option ( 方案(View Menu 查看菜单) has been activated. )已经启动 A Cinema 4D object (the bridge) fits neatly into both a foreground and a background image (scene by Joachim Hoff). 一个 Cinema 4D 物体(桥梁)巧妙地融入了前景和背景图像(场景由 Joachim Hoff 拍摄)

Foreground and background pictures can also be tiled (see Tile).

前景和背景图片也可以平铺(见平铺)。

Foreground and background pictures are scaled to the output format during rendering. Transparent sections of the background are ignored.

在渲染过程中,前景和背景图片被缩放为输出格式。背景的透明部分被忽略。

Animations and frame sequences can also be used for foreground and background pictures. In the case of a Background object, these sequences will also be displayed in the viewport.

动画和帧序列也可以用于前景和背景图片。在背景对象的情况下,这些序列也将显示在视区中。

Tip 小贴士
By default, only the top-most Foreground/Background object in the hierarchy will be rendered. If you want to change the Foreground/Background object during an animation, use the 默认情况下,只呈现层次结构中最上面的前景/背景对象。如果要在动画过程中更改前景/背景对象,请使用Stage object 舞台对象 with a parameter track. 有参数的轨道