Asset
资产
Here you will find a lot of all Asset settings. If the settings are grouped in Substance Designer, these groups will also be assumed in the correspondingly named sub-tabs. Otherwise the settings will appear in a Basic Properties sub-tab or, if an image is loaded (i.e., where textures can be loaded), in the Image Input sub-tab.
在这里你可以找到很多所有的资产设置。如果设置分组在物质设计器中,这些组也将在相应的命名子选项卡中假定。否则,设置将出现在基本属性子标签,或者,如果图像加载(即,纹理可以加载) ,在图像输入子标签。
文件名
This field contains the links to the Substance file. The link will normally be created automatically when a
file is loaded using the Load
Substance...
该字段包含到 Substance 文件的链接。当使用 Load Substance... 命令加载文件时,链接通常会自动创建。
The link can also be defined manually.
链接也可以手动定义。
If a new link is created with existing assigned materials, a warning will be displayed that the Substance shader uses, if at all possible (same type), the new asset’s output channels (i.e., the material will change).
如果用现有的分配的材质创建了一个新的链接,那么将会显示一个警告,说明材质着色器在所有可能的情况下使用了新资产的输出通道(即,材质将会改变)。
启用
Use this setting to freeze the respective asset with its current settings. Details can be found here.
使用此设置冻结相应资产的当前设置。详细信息可以在这里找到。
Status
现况
现况
Loaded should always be displayed here first. If a different status is displayed, it means that Cinema 4D cannot find the respective Substance file. It must be re-linked. Here you will also find information for texture color depth and any tips as to how you can speed up texture calculation.
加载应该总是显示在这里首先。如果显示不同的状态,这意味着 Cinema 4D 无法找到相应的 Substance 文件。它必须重新连接。在这里你也可以找到关于纹理颜色深度的信息,以及关于如何加快纹理计算的提示。
禁用遗留系统
This option will only be available if an older file is loaded that was created with the Allegorithmic plugin. Older files were faulty with regard to gamma values (which was only irritating if the final result didn’t look good). These bugs have been fixed in the meantime but this option is still available so identical results can be ensured for older files. If this option is disabled, the same results as for older versions will be produced. If this option is enabled, the results will be identical to those of the current Cinema 4D version.
此选项只有在加载了使用 allegemic 插件创建的旧文件时才可用。较旧的文件在伽马值方面有错误(只有在最终结果看起来不好时,伽马值才会令人恼火)。这些错误已被修复,但这个选项仍然可用,所以相同的结果可以确保为旧文件。如果禁用此选项,将生成与旧版本相同的结果。如果启用此选项,结果将与当前的 Cinema 4D 版本相同。
其他设置
All other settings in the Attribute Manager come from the respective asset and are not described here.
属性管理器中的所有其他设置都来自各自的资产,这里没有描述。