Scene Nodes
场景节点
展示
Here you can define if geometry generated using the Scene Node Editor should be displayed in the Viewport.
这里您可以定义使用场景节点编辑器生成的几何图形是否应该显示在 Viewport 中。
These settings are irrelevant for render output via the Standard or Physical renderers (but are essential for the Viewport renderer).
这些设置与通过标准或物理渲染器渲染输出无关(但对于 Viewport 渲染器是必不可少的)。
You can select from the following:
你可以从以下选择:
没有
The geometry generated by the Scene Node Editor will not be displayed.
场景节点编辑器生成的几何图形将不会显示。
基本阴影(快速)
The geometry generated by the Scene Node Editor will be displayed. The Viewport will switch to a fast mode with less quality (e.g., no materials will be displayed) for the objects generated by the Scene Node Editor.
将显示由场景节点编辑器生成的几何图形。对于场景节点编辑器生成的对象,Viewport 将切换到质量较差的快速模式(例如,不显示任何材质)。
In this mode, very many objects can be displayed fluidly in the Viewport (if the graphics card is powerful enough, even millions can be displayed).
在这种模式下,很多对象可以在 Viewport 中流畅地显示(如果图形卡足够强大,甚至可以显示数百万个对象)。
全阴影(慢)
Geometry generated by the Scene Node Editor will be displayed. In this mode, everything will be displayed in the Viewport.
场景节点编辑器生成的几何图形将被显示,在这种模式下,所有的东西都将显示在 Viewport。
Please note:: If very many Node-generated objects are involved your computer might be bogged down until it freezes up.
请注意: : 如果很多节点生成的对象涉及到您的计算机可能会停顿,直到它冻结。