BSDF
英国自卫队
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英国自卫队
This Node is automatically included when a Node Material is created and it defines the reflective properties of a surface. By default the BSDF will compute indirect illumination in the form of diffuse reflections. While very realistic, this effect can often be too expensive to compute within a reasonable time frame, especially for interior scenes. To remedy this, you can enable the "Use Color Channel for Node Material” option: Then the BSDF will be setup to work with the Global Illumination effect in the Render Settings.
当创建节点材质并定义表面的反射属性时,将自动包含此节点。默认情况下,BSDF 将以漫反射的形式计算间接照明。虽然非常现实,这种效果往往过于昂贵计算在一个合理的时间框架,特别是对于室内场景。为了解决这个问题,你可以启用“使用节点材质的颜色通道”选项: 然后 BSDF 将被设置为在渲染设置中使用全局光源效果。