Motion Layer 动态图层

Basic Properties

基本属性

Name

姓名

Here you can enter a name for the object.

在这里您可以输入对象的名称。

Layer

图层

If an element was assigned to a layer its layer color will be displayed here. This field reflects the layer color in the Layer Palette. You can drag & drop layers from the Layer Manager or similar layer fields onto this field. You can also assign layers or remove elements from current layers using the menus located behind the small triangle.

如果一个元素被分配到一个图层,它的图层颜色将显示在这里。此字段反映图层调色板中的图层颜色。你可以从图层管理器或类似的图层拖放图层到这个字段上。您还可以使用位于小三角形后面的菜单来分配图层或从当前图层中删除元素。

Layer Value[-∞..+∞%]

层值[-∞ . . + ∞% ]

Defines how much influence the Motion Layer has. For Animation Layers, this value is the same as the slider in the Motion System tag’s animation layer list in the Attribute Manager.

定义运动层有多大的影响。对于动画图层,此值与属性管理器中运动系统标记动画图层列表中的滑块相同。

Mode

模式

Defines how the Motion Layer should be calculated:

定义应该如何计算运动层:

Careful: This mode works differently for Animation Layers (see below)

小心: 这个模式对于动画图层的工作方式不同(见下文)

Mixing

混合

This is the default mode. All key values recorded in the Motion Source will be summated according to layer value.

这是默认模式。在运动源中记录的所有键值将根据层值相加。

Tip: 提示:
Be careful when recording scale values! Scale values should only be used if you want to animate the scaling. Otherwise your objects will grow with each Motion Layer. This is why the recording of scale values when creating Motion Clips is disabled by default. 记录刻度值时要小心!缩放值只有在你想要动画缩放的时候才能使用。否则你的对象将随着每个动态图层增长。这就是为什么默认情况下在创建运动剪辑时不能记录缩放值的原因

Relative

亲属

Relativ mode is designed to mix a Motion Clip on a Motion Layer with the original animation of a given object. When in this mode, the animation in the Motion Clip’s Motion Source will be mixed with a given object’s original animation. This only works if the original object’s corresponding animation tracks are present.

相对模式的设计目的是混合一个运动层的运动剪辑与原始动画的一个给定的对象。当在这种模式下,动作剪辑的运动源中的动画将与给定对象的原始动画混合。这只有在原始对象的相应动画轨道存在的情况下才有效。

Absolute

绝对

When in this mode, the current animation will overwrite all animations on the underlying layers, both Motion and Animation Layers, to the value defined.

在这种模式下,当前动画将覆盖所有的底层动画,包括运动和动画图层,以定义的值。

Animation Layers

动画图层

Here you can define the mode in which an Animation Layer’s animation should be recorded. Relative means that the animation will be recorded in an offset to the "Default Layer" animation. The layers’ summated coordinate values yield the actual coordinates of the affected objects. If the "Default Layer" animation is modified, this yield will be modified accordingly.

在这里你可以定义模式,其中一个动画层的动画应该记录。相对意味着动画将被记录在一个偏移到“默认层”动画。层的合并坐标值产生受影响对象的实际坐标。如果“默认层”动画被修改,这个产量将被相应地修改。

If, on the other hand, Absolute mode is selected, the objects’ coordinates will be recorded as they are. No comparison with the underlying layers will occur. Modifying recorded coordinates in underlying layers will have no effect.

另一方面,如果选择了绝对模式,则对象的坐标将按原样记录。不会与基础层进行比较。修改基础层中记录的坐标将没有任何效果。

The setup for this mode is the same as for the Mode Icon in the Motion System tag’s animation layer list in the Attribute Manager. Decide in advance which mode you want to use. Subsequently changing the mode will generally lead to unwanted results. Changing modes is possible but you should be aware of the following before doing so:

此模式的设置与属性管理器中运动系统标记的动画层列表中的模式图标相同。提前决定要使用哪种模式。随后改变模式通常会导致不必要的结果。可以更改模式,但在更改之前应注意以下事项:

In "Relative" mode, only the offset to the other layers will be recorded. If, for example, an object was located at a Y-position of "200" and was moved on an Animation Layer in "Relative" mode to a Y-position of "210" for a single keyframe, the Y-position on that Animation Layer will have recorded a Y-position value of "10", i.e., only the difference between the two values.

在“相对”模式下,只记录到其他层的偏移量。例如,如果一个物体位于“200”的 y 位置,并在动画层上以“相对”模式移动到单个关键帧的“210”的 y 位置,动画层上的 y 位置将记录一个“10”的 y 位置值,即只有两个值之间的差值。

This problem becomes even clearer when scaling keyframes: If, on a given Animation Layer, you record keyframes for the scaling of an object but do not animate this, values of "0" will be generated for all axes because there will be no difference between the previous and current scaling. If you now switch to "Absolute" mode your object will disappear because its scaling for all axes will be set to "0".

当缩放关键帧时,这个问题变得更加明显: 如果在给定的动画层上,您记录用于缩放对象的关键帧,但没有对其进行动画处理,那么将为所有轴生成“0”值,因为前面的缩放和当前的缩放没有区别。如果您现在切换到“绝对”模式,您的对象将消失,因为它的所有轴的缩放将设置为“0”。

Mute

哑巴

Lets you turn Motion or Animation Layers on or off. This is the same as clicking the Animation Icon in the Timeline when in Motion mode or, for Animation Layers, clicking the Animation Icon in the Motion System tag’s animation layer list in the Attribute Manager.

可以打开或关闭运动或动画图层。这和在运动模式下点击时间轴上的动画图标是一样的,或者,对于动画图层,点击属性管理器中运动系统标签的动画图标列表中的动画图标。

Solo

独奏

Lets you define whether or not only the current animation should be displayed on the Motion or Animation Layer. No other layer will be evaluated as long as this option is enabled.

让您定义是否只有当前的动画应该显示在运动或动画层。只要启用此选项,就不会计算其他层。

Passthrough

路过

This option is for dealing with gaps between Motion Clips. If enabled a Motion Clip’s last value will be retained until a new Clip offers a new value. If, for example, Mode is set to Absolute the end pose of the first Motion Clip will, in the event of a gap, be retained until the second Motion Clip is reached. Animations on underlying layers will not be overwritten when a layer is actually empty. If, however, the Passthrough option is enabled, the underlying animation will be evaluated during the gap between two Motion Clips.

这个选项是为了处理运动剪辑之间的差距。如果启用运动剪辑的最后一个值将保留,直到新剪辑提供了一个新的值。如果,例如,模式设置为绝对的第一个动作剪辑的结束姿势将保留,在事件的差距,直到达到第二个动作剪辑。当一个层实际上是空的时候,基础层上的动画不会被覆盖。但是,如果启用了 Passthrough 选项,那么底层动画将在两个动作剪辑之间的间隔期间进行评估。

Active

活跃

Lets you make the Animation Layer the active Animation Layer. Any keyframes created will now be placed on this Animation Layer.

让你使动画层的积极动画层。所有创建的关键帧现在将被放置在这个动画层。

Quaternion Interpolation

四元数插值

Use this option to enable or disable Quaternion interpolation for animation layers (see also Quaternion Rotation).

使用此选项可以为动画图层启用或禁用四元数插值(参见四元数旋转)。