Falloff 女名女子名Basic 基础Parameter 参数Falloff 女名女子名

Parameter

参数

Falloff Matrix

•衰退矩阵

Tip: 提示:
For Shape Fields (e.g., Spherical Fields), this setting is no longer required because it includes several matrices that are evaluated by the Node. 对于形状场(例如,球形场) ,不再需要这个设置,因为它包含了由 Node 计算的几个矩阵

Any object can be connected to this port (preferably a Null Object) and be used to define the position and direction of the falloff field. In most cases, the Global Matrix output port can be used.

任何对象都可以连接到这个端口(最好是 Null 对象) ,并用于定义衰减字段的位置和方向。在大多数情况下,可以使用 Global Matrix 输出端口。

Sample Position[XYZ ]

•样本位置[ XYZ ]

Feed position vectors into this port. The falloff/ color/ direction will be calculated exactly at this position. This value will then be automatically passed on to the Value output port.

向这个端口输入位置矢量。在这个位置将精确地计算掉色/颜色/方向。然后,该值将自动传递到 Value 输出端口。

Normal Direction[XYZ ]

•正常方向[ XYZ ]

Use this setting to define a Normal direction. Only the Shader Field (and then only specific shaders that use a normalized surface direction such as the Fresnel or Falloff shaders) can make use of this.

使用此设置可定义“法线方向”。只有着色器场(然后只有使用规范化的表面方向的特定着色器,如菲涅耳或法洛夫着色器)可以使用这个。

UVW Coordinate[XYZ ]

• UVW 坐标[ XYZ ]

Here the MoGraph UVW coordinates or UVW texture coordinates for UVW-based Noise Fields are inserted.

这里插入了基于 UVW 的噪声字段的 MoGraph UVW 坐标或 UVW 纹理坐标。

Array Size[1..2147483647]
Index[0..2147483647]

•数组大小[1. . 2147483647]•索引[0. . 2147483647]

These Ports are used to output the Field’s effect of step-based Fields (e.g., Step Field). For Array Size, the number of elements (e.g., total object point count, clone count, Thinking Particles count, etc.) can be defined and for Index the element number (e.g., the 7th clone or the 17th particle) whose values should be ascertained.

这些端口是用来输出字段的效果的步骤为基础的字段(例如,步骤字段)。对于 Array Size,可以定义元素的数量(例如,对象点总数、克隆计数、 Thinking Particles 计数等) ,对于 Index,应确定元素的数量(例如,第7个克隆或第17个粒子)。

Value[-∞..+∞]

值[-∞ . . + ∞] ·

This port reads out the calculated falloff value (Field channel Value). This value will generally lie between 0 and 1 and can be set to any output value range using the Range Mapper XPresso Node.

此端口读出计算出的衰减值(Field channel Value)。这个值通常位于0到1之间,可以使用 Range Mapper XPresso Node 将其设置为任何输出值范围。

Color[XYZ ]

颜色[ XYZ ]•

This is the color (Color channel) that the Field list produces.

这是 Field 列表生成的颜色(Color channel)。

Direction[XYZ ]

方向[ XYZ ]•

This output port outputs the Field channel Direction as a vector.

这个输出端口输出字段通道方向作为一个矢量。

With this Port, Thinking Particles effects such as movement/coloring along splines - use the Spline object in the Field list - can, for example, be fed to Nodes (by combining its vector with the particle’s velocity vector and plugging this into the velocity input Port Set P Data).

有了这个端口,“TP粒子”效果,例如沿样条线移动/着色——使用“字段”列表中的样条对象——可以馈送给节点(通过将其矢量与粒子的速度矢量结合起来,并将其插入速度输入端口集 p 数据)。

Example

例子

Here the Falloff effects the cube’s 在这里,弗洛夫效果立方体的Fillet Radius 圆角半径.

The setup shown above scales the Fillet Radius of each cube in relation to its position within the Spherical Field. The Range Mapper Node serves to increase the output value of the Falloff Node from 0 - 1 to 0 - 100. All cubes are contained in the Iterator Node, Object List.

上面显示的设置按照每个立方体在球场中的位置来衡量它的圆角半径。范围映射器节点用于将 Falloff 节点的输出值从0-1增加到0-100。所有多维数据集都包含在“对象列表”的迭代器节点中。