Dynamics Spring State 动态弹簧状态Basic 基础Node 节点Parameter 参数

Parameter

参数

Input ports

输入端口

On

•安

Turns the Node’s effect on or off.

打开或关闭节点的效果。

Object

•物体

Add Connectors or Springs here.

在这里添加连接器或弹簧。

Object Index[0..2147483647]

•对象索引[0. . 2147483647]

Internally, all Connectors/Spring in the Project are numbered. Use this input setting to access individual Connectors/Springs.

在内部,项目中的所有连接器/弹簧都被编号。使用此输入设置来访问单个连接器/弹簧。

Broken

•破碎

This mode can be used to break (enabled) or ,repair’ (activate option again) a Spring.

此模式可用于中断(启用)或修复(再次激活选项)一个 Spring。

Linear Plastic Elongation[-∞..+∞m]
Angular Plastic Elongation[-∞..+∞°]

•线性塑料伸长[-∞ . . + ∞ m ]•角形塑料伸长[-∞ . . + ∞ ° ]

Use these modes to define deformations along the length of a Spring (elongation) or for its rotation (angular).

使用这些模式来定义沿弹簧长度(伸长)或其旋转(角)的变形。

Output ports

输出端口

Count[-2147483648..2147483647]

计数[-2147483648. . 2147483647]•

If the Object field is empty and receives no data via the Input port, the total number of Connectors/Springs in the project will be displayed here.

如果 Object 字段为空,并且没有通过 Input 端口接收数据,那么项目中 Connectors/Springs 的总数将显示在这里。

Broken

破碎的

The boolean value defined here will depend on whether the Spring is operational 0 or broken 1.

这里定义的布尔值取决于 Spring 是可操作的0还是可操作的1。

Object
Object A
Object B
Object Index A[-2147483648..2147483647]
Object Index B[-2147483648..2147483647]

对象 a •对象 b •对象索引 a [-2147483648. . 2147483647]•对象索引 b [-2147483648. . 2147483647]•

This is where the selected object as well as both objects or object indices (for cloned Springs) linked to the Connector/Spring will be attached.

在这里,所选对象以及与 Connector/Spring 链接的对象或对象索引(对于克隆的 Springs)都将被附加。

Tag A
Tag B

标签 a •标签 b •

The Dynamics Body Tags of the objects linked to the Connector are be attached to these Output ports.

连接到连接器的对象的 Dynamics Body 标签被附加到这些输出端口。

Linear Plastic Elongation[-∞..+∞m]
Angular Plastic Elongation[-∞..+∞°]

线性塑性伸长[-∞ . . + ∞ m ] · 角形塑性伸长[-∞ . . + ∞ ° ] ·

Use these modes to define deformations along the length of a Spring (elongation) or for its rotation (angular).

使用这些模式来定义沿弹簧长度(伸长)或其旋转(角)的变形。