Parameter
参数
•物体
See Object.
参见对象。
•对象索引[0. . 2147483647]
When using Cloner objects (these should also be defined in the Object field) or other constellations in which a Dynamics Body tag generates multiple dynamic objects, the Object Index port can be used to input clone or object index information.
当使用 Cloner 对象(这些对象也应该在 Object 字段中定义)或者其他星座(Dynamics Body 标记生成多个动态对象)时,Object Index 端口可用于输入克隆或对象索引信息。
•排除对象
See Exclude Object.
参见排除对象。
• Exclude Index[0..2147483647]
•不包括索引[0. . 2147483647]
When using Cloner objects (these should also be defined in the Object field) or other constellations in which a Dynamics Body tag generates multiple dynamic objects, the Exclude Index port can be used to exclude specific clones or objects from the proximity calculation via their index number.
当使用 Cloner 对象(这些也应该在 Object 字段中定义)或者其他星座(在这些星座中 Dynamics Body 标记生成多个动态对象)时,Exclude Index 端口可以用于通过索引号从邻近计算中排除特定的克隆或对象。
• Point [ XYZ ]
Represents the position as a vector. It ascertains the proximity of the nearest object that is affected by Dynamics.
表示位置作为向量。它确定受动力学影响的最近的物体的距离。
标签•
The Dynamics Body tag of the nearest object that is affected by Dynamics is output here.
受 Dynamics 影响的最近对象的 Dynamics Body 标记在这里输出。
Object•
Object Index[-2147483648..2147483647]•
Point Index[-2147483648..2147483647]•
对象索引[-2147483648. . 2147483647]•点索引[-2147483648. . 2147483647]•
These Output Ports contain the nearest objects that are affected by Dynamics or the Object Index of Cloner objects or other constellations with which a Dynamics Body tag is used to create multiple dynamic objects. In the case of a single object (which must be a Soft Body or a Rigid Body with Shape set to Static Mesh or Moving Mesh) the nearest point can be output.
这些输出端口包含受 Dynamics 或 Cloner 对象的 Object Index 或其他星座影响的最近的对象,通过 Dynamics Body 标记可以创建多个动态对象。在一个单一的对象(必须是一个软体或刚体与形状设置为静态网格或移动网格)的情况下,最近的点可以输出。
距离[-∞ . . + ∞]•
The distance between the Point Input Port and the next object point of a dynamic object.
点输入端口与动态对象的下一个对象点之间的距离。
Position[XYZ ]•
Local Position[XYZ ]•
定位[ XYZ ]•局部位置[ XYZ ]•
The position nearest to the position defined in the Point port (local or global) of the object in the Object field, allowing for its defined Shape.
与 Object 字段中对象的 Point 端口(局部或全局)中定义的位置最接近的位置,允许其定义的 Shape。
Point Index[-2147483648..2147483647]•
点索引[-2147483648. . 2147483647]•
The Point Index of the nearest dynamic object is output. The object in question must have its Shape set to Static Mesh or Moving Mesh or generally be a Soft Body.
输出最接近的动态对象的 Point Index。该对象的问题必须有其形状设置为静态网格或移动网格,或通常是一个软体。