Dynamics Collision 动态碰撞Basic 基础Node 节点Parameter 参数

Parameter

参数

Collision Index[0..2147483647]

碰撞指数[0.2147483647]

Internally, every individual collision will be numbered per frame. Depending on the complexity of the scene, hundreds of collisions can take place simultaneously. This value represents the collision number.

在内部,每个单独的冲突将被编号每帧。根据场景的复杂程度,数百次碰撞可以同时发生。此值表示冲突数。

Object A
Object B

•物体 a •物体 b

If each field contains an object the Node will supply collision information for these two objects only. If only one of the fields contains an object, only collisions with this object will be registered. If neither of these fields contains an object ALL collisions will be registered and evaluated.

如果每个字段包含一个对象,节点将仅为这两个对象提供冲突信息。如果只有一个字段包含一个对象,则只会注册与该对象的冲突。如果这两个字段都不包含对象,则将注册和计算所有冲突。

Object Index A[0..2147483647]
Object Index B[0..2147483647]

•对象索引 a [0. . 2147483647]•对象索引 b [0. . 2147483647]

When using Cloner objects (should be defined as either Object A or Object B) or other constellations with which a Dynamics tag generates multiple dynamic objects, a specific object can be selected based on this index number. All such clones are numbered internally beginning with 0.

当使用 Cloner 对象(应该被定义为 Object a 或 Object b)或者其他星座(Dynamics 标签使用这些星座生成多个动态对象)时,可以基于这个索引号选择一个特定对象。所有这些克隆在内部都以0开头编号。

Object A
Object B
Tag A
Tag B

对象 a •对象 b •标记 a •标记 b •标记 b •

Outputs both objects involved in each collision. If the A/B Output ports are wired the respective tags will be included.

输出每次碰撞中涉及的两个对象。如果 A/B 输出端口被连接,相应的标记将被包括在内。

Object Index A[-2147483648..2147483647]
Object Index B[-2147483648..2147483647]

对象索引 a [-2147483648. . 2147483647]•对象索引 b [-2147483648. . 2147483647]•

When using Cloner objects the Object Index represents the number of the individual clone (clones are numbered internally). The Object Index of colliding clones can be retrieved here.

当使用 Cloner 对象时,Object Index 表示单个克隆的数量(克隆在内部编号)。碰撞克隆的对象索引可以在这里检索。

Count[-2147483648..2147483647]

计数[-2147483648. . 2147483647]•

Displays the number of collisions currently taking place. This is also dependent on the status of the One Collision Per Pair option.

显示当前发生的冲突数。这也取决于每对一个冲突选项的状态。

Ghost

幽灵•

A boolean value that displays whether or not a collision has taken place with a given object for which Dynamic is set to Ghost.

一个布尔值,用于显示是否与一个给定的对象发生了冲突,该对象的 Dynamic 设置为 Ghost。

Point A[XYZ ]
Point B[XYZ ]
Local Point A[XYZ ]
Local Point B[XYZ ]

点 a [ XYZ ]•点 b [ XYZ ]局部点 a [ XYZ ]•局部点 b [ XYZ ]

These Nodes output the collision points in global coordinates (Point A/B) an local coordinates (Local Point A/B).

这些节点以全局坐标(A/B 点)和局部坐标(A/B 点)输出碰撞点。

Normal

正常

This is the collision Normal at the collision point (pointing outwardly from Object A). The forces applied will exert their affect in this direction upon collision.

这是碰撞点的法线(指向外面的物体 a)。所施加的力在碰撞时将向这个方向施加影响。

Speed[-∞..+∞]

速度[-∞ . . + ∞]

The relative speed (velocity) of the collision objects in the instant prior to impact (positive speed: the objects are approaching each other; negative speed: the objects are distancing themselves from each other). This value is NOT a vector but a real number. The speed’s direction is output as a vector by the Normal output port.

碰撞物体在撞击前一瞬间的相对速度(正速度: 物体相互接近; 负速度: 物体相互远离)。这个值不是一个矢量,而是一个实数。速度的方向由法线输出端口作为矢量输出。

Distance[-∞..+∞]

距离[-∞ . . + ∞]

The distance between colliding points in the direction of the Normals (positive values: the objects are still separated; negative values: the objects have already intersected).

相撞点在法线方向上的距离(正值: 物体仍然分开; 负值: 物体已经相交)。

Force[-∞..+∞]

力[-∞ . . + ∞]

The force exerted at the moment of impact (in the direction of the Normals) per collision (most often multiple collision points exist simultaneously). This force is exerted on both objects simultaneously but in opposing directions.

每次碰撞时(在法线方向)施加的力(多数情况下,多个碰撞点同时存在)。这种力同时作用在两个物体上,但方向相反。

Force for Pair[XYZ ]

成对力[ XYZ ]

Same as Force above with the exception that the entire force per collision can be referenced.

与上面的力相同,只是每次碰撞的全部力量可以被引用。

This parameter is suited for creating effects based on the force of a collision, e.g., the larger the collision force, the greater the number of particles, etc. that will be generated.

这个参数适用于基于碰撞力产生效果,例如,碰撞力越大,产生的粒子数量越多,等等。