Parameter
参数
开始
Enables or disables the Node’s effect.
启用或禁用节点的效果。
•触发
The Dynamics effect can be triggered by
当使用布尔值 True 时,XPresso 可以使用新的触发节点触发 Dynamics 效果。
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Object
•
Object Index[0..2147483647]
•对象•对象索引[0. . 2147483647]
If, for example, you place a clone-generating object into this field you can access each clone/object individually based on their internal numbering.
例如,如果将一个生成克隆的对象放到这个字段中,您可以根据每个克隆/对象的内部编号分别访问它们。
点数指数[0.2147483647]
Enter the Point Index of the object (should not be a Cloner object) in the Object field. The Point Index displays the point at which force or speed are exerted, as the Point of Application/Local Point of Application Ports would also do.
在 Object 字段中输入对象的 Point Index (不应该是 Cloner 对象)。点索引显示施加力或速度的点,就像应用程序/本地应用程序端口的点一样。
•质量[-∞ . . + ∞]
If, for example, you place a clone-generating object into the Object field (where a single Dynamics Body tag can generate numerous dynamic objects) you can, also in conjunction with Object Index, define an individual mass for each object.
例如,如果您将一个生成克隆的对象放到 Object 字段中(其中一个 Dynamics Body 标记可以生成许多动态对象) ,您还可以与 Object Index 一起为每个对象定义一个单独的质量。
动态•
This outputs a boolean value when a given object is controlled by Dynamics. An object not yet affected (see Trigger) is output with 0.
当给定的对象由 Dynamics 控制时,这将输出一个布尔值。未受影响的对象(参见触发器)输出为0。
•定位[ XYZ ]
Lets you set the object to a fixed position from which the object will not move as long as the Node is in effect. See also Global Matrix.
允许您将对象设置为一个固定的位置,只要 Node 有效,对象就不会移动。参见全局矩阵。
•本地职位[ XYZ ]
This Input Port is designed for use with Soft Bodies. With it you can define a local position for the Point Index Input Port’s object point (from the Soft Body’s origin).
此输入端口设计用于软体。使用它,您可以为 Point Index Input 端口的对象点(从软体的原点)定义一个本地位置。
•轮换[ XYZ ]
Lets you set the object to a fixed angle.
可以将对象设置为一个固定的角度。
‧全球矩阵
If you place an object into this field it will jump to this point/angle. As long as the Node is active the object will not be moved by Dynamics.
如果你把一个物体放到这个字段中,它会跳到这个点/角度。只要 Node 处于活动状态,对象就不会被 Dynamics 移动。
This is a very practical function that lets you keep objects in place during an animation despite the effects of Dynamics.
这是一个非常实用的功能,可以让你保持对象在一个动画的地方,尽管动态的影响。
•线速度[ XYZ ]
Defines a linear velocity to which the object will try to adhere (by internally applying very high forces).
定义一个线性速度,对象将尝试坚持(通过内部施加非常高的力量)。
•角速度[ XYZ ]
Defines the angular velocity to which the object will try to adhere (by internally applying very high torque).
定义物体试图粘附在其上的角速度。
• Add Linear Acceleration[XYZ ]
•加上线性加速度[ XYZ ]
In principle the same as Add Force only that the mass is not taken into consideration. Light and heavy objects are accelerated equally.
原则上与加力相同,只是质量没有考虑在内。轻物体和重物体的加速度是相等的。
• Add Angular Acceleration[XYZ ]
•加入角加速度
•增加力度[ XYZ ]
Adds a force. The location at which it is added can be defined using the following Input Ports:
添加力。添加力的位置可以使用以下输入端口定义:
•增加扭矩(XYZ)
This is where you add torque.
这就是你增加扭矩的地方。
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Point of Application[XYZ ]
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Local Point of Application[XYZ ]
•应用点[ XYZ ]•本地应用点[ XYZ ]
If you assign forces or velocity to an object the Point of Application is an important aspect because of the resulting torque if the Point of Application does not lie at the center of mass.
如果你给一个物体分配力或者速度,那么应用点就是一个重要的方面,因为如果应用点不在质量中心的话,就会产生扭矩。
With this Node you can define the point at which force or velocity is applied to an object, in either global or local coordinates.
通过这个节点,您可以定义在全局坐标或局部坐标中对物体施加力或速度的点。
输出端口
A wide variety of values can be output using these ports, e.g., for controlling effects.
使用这些端口可以输出各种各样的值,例如,用于控制效果。
Count[-2147483648..2147483647]•
计数[-2147483648. . 2147483647]•
If Object is empty and not connected to an Input Port, the total number of objects affected by Dynamics is displayed here.
如果对象为空且未连接到输入端口,则显示受 Dynamics 影响的对象总数。
Object•
Object Index[-2147483648..2147483647]•
对象•对象索引[-2147483648. . 2147483647]•
Processes the current object or Object Index.
处理当前对象或对象索引。
标签•
Processes the Dynamics Body tag of the selected object.
处理所选对象的 Dynamics Body 标记。
质量[-∞ . . + ∞]•
This Output Port provides the total object mass or the individual point mass on a Soft Body.
此输出端口提供软体上的物体总质量或单个点质量。
Position[XYZ ]•
Rotation[XYZ ]•
位置[ XYZ ]•旋转[ XYZ ]•
Provides position and rotation information.
提供位置和旋转信息。
本地职位[ XYZ ]•
The local point position (those points defined by the Point Index Input Port) for Soft Bodies can be output.
可以输出软体的本地点位置(由点索引输入端口定义的点)。
全球矩阵•
outputs the object’s global matrix (contains position, rotation and size data). Alternatively you can use the Position and Rotation ports directly, if necessary.
输出对象的全局矩阵(包含位置、旋转和大小数据)。如果需要的话,你也可以直接使用“位置”和“旋转”端口。
Linear Velocity[XYZ ]•
Angular Velocity[XYZ ]•
线速度[ XYZ ]•角速度/速度[ XYZ ]•
Outputs an object’s linear/angular velocity.
输出物体的线速度/角速度。
Linear Acceleration[XYZ ]•
Angular Acceleration[XYZ ]•
直线加速度[ XYZ ] · 角加速度 · ·
Outputs the linear/angular acceleration. If an object collides, very high acceleration will be generated.
输出线性/角加速度。如果物体碰撞,将产生非常高的加速度。
力量[ XYZ ]•
Outputs the force being exerted onto an object. If, for example, you let a cube fall, this value represents the downward force on the cube. If the cube collides with other objects, very strong forces will be generated.
输出施加在物体上的力。例如,如果让一个立方体落下,这个值表示对立方体的向下作用力。如果立方体与其他物体碰撞,将产生非常强大的力。
扭矩[ XYZ ]•
Outputs the torque being applied to the object. This can be torque resulting from Motors, collisions or whatever else affects the rotation of the object.
输出施加到物体上的扭矩。这可能是由于发动机、碰撞或其他任何影响物体旋转的因素而产生的扭矩。