Volume Export Settings
音量导出设置
比例
This factor can be found at numerous locations throughout Cinema 4D when importing or exporting foreign formats. Therefore, don’t be surprised if the term ,export’ is used if this factor is seen in an import function (this factor is explained as a whole here).
这个因素可以发现在许多地点在整个C4D 时,导入或导出外国格式。因此,如果在导入函数中看到使用了这个因子,不要感到惊讶(这里将这个因子作为一个整体来解释)。
This factor lets you scale files upon import/export, i.e., practically all relevant numerical values saved in the file or those to be saved will be multiplied by this factor and then saved - or interpreted when loaded.
这个因子允许您在导入/导出时缩放文件,也就是说,几乎所有保存在文件中的相关数值或要保存的数值都将乘以这个因子,然后在加载时保存或解释。
The unit at the right in turn defines how upon
右边的单位依次定义了
More information about units and scaling can be found in the Project Scale section.
关于单位和缩放的更多信息可以在项目缩放部分找到。
Animation
From[0..2147483647]
To[0..2147483647]
动画[0. . 2147483647]到[0. . 2147483647]
If the Animation option is enabled, the From and To values can be used to define the range of frames to be exported. A *.vdb file will be created for each frame (the name will be supplemented by a corresponding frame number).
如果启用了 Animation 选项,则可以使用 From 和 To 值来定义要导出的帧的范围。A * .将为每个帧创建 vdb 文件(名称将由相应的帧编号补充)。
If this option is disabled, the current state of the Volumes will be exported in a single file.
如果禁用此选项,则将在单个文件中导出体积的当前状态。
姓名
Here you can select from a series of naming conventions. The file name will be used as the Name and 000 or 0000 will be used for the frame number.
在这里,您可以从一系列命名约定中进行选择。文件名将用作名称,000或0000将用作帧号。
仅供选择
If enabled, only OpenVDB objects selected in the Object Manager will be exported.
如果启用,则只导出在对象管理器中选择的 OpenVDB 对象。