Torus Field 环形场Basic 基础Coord.Field 田野调查Remapping 重新绘制Color Remap 彩色重新映射Direction 方向

Color Remap

彩色重新映射

This tab’s settings are primarily used to color clones - object points can also be colored using Vertex Color tags.

此选项卡的设置主要用于颜色克隆-对象点也可以使用顶点颜色标记着色。

Make sure that Color Mode is set to Fields Color for the respective Effector and Use Alpha/Strength is disabled (Parameter tab). The elements will then be colored exactly as defined here.

确保颜色模式设置为各个效果器的字段颜色,并且禁用 alpha/强度(参数选项卡)。然后元素将按照这里定义的精确颜色显示。

the Remapping tab’s settings also apply here in that its values are used an an intensity multiplier (see also Colors). If this is not desired, e.g., because another value remapping should take effect, you can, for example, create a second Spherical Field that only affects the Color channel, whose remaining settings such as Position or Scale can, for example, be linked via XPresso.

Remapping 选项卡的设置也适用于这里,因为它的值使用了一个强度倍增器(参见“颜色”)。如果不需要这样,例如,因为另一个值重新映射应该生效,你可以,例如,创建一个第二个球形领域,只影响颜色通道,其余的设置,如位置或比例,可以通过 XPresso 链接。

These settings don’t affect many of the Field implementations. For example, Field lists in Deformers or Selection tags that don’t know how to work with colors. Also, Fields that generate their own colors via special functions (see also Colors ) don’t necessarily require color remapping (even though it will still work).

这些设置不会影响许多 Field 实现。例如,字段列表在变形或选择标签,不知道如何与颜色的工作。此外,通过特殊函数生成自己的颜色的字段(参见颜色)不一定需要重新映射颜色(即使它仍然可以工作)。

Color Mode

色彩模式

No Remap

无需重新映射

The Field will not color. The exception proves the rule: some special Fields such as the Random or Shader Fields can color without this setting.

字段不会变色。这个例外证明了一个规则: 一些特殊的字段,如随机字段或着色器字段,可以在没有这个设置的情况下着色。

Color
Gradient

色彩渐变

These settings can be used if the Field values should be colored using a color or a gradient.

如果应该使用颜色或渐变对 Field 值进行着色,则可以使用这些设置。

Color

颜色

The color’s effect in a Spherical Field (left) and a Spline object layer (right). The Spherical Field was placed in a Plain Effector. 颜色的效果在球形领域(左)和样条对象层(右)。球形场被放置在平原效果器中

Here you can define the color that should be assigned when the Remapping settings are evaluated.

在这里,您可以定义在计算 Remapping 设置时应该分配的颜色。

Gradient

梯度

The effect of the color gradient (shown below) in a Random Field (once with Noise and once randomly). This Spherical Field is a Child object of a Plain Effector. 随机场中颜色渐变的影响(如下图所示)(一次有噪声,一次是随机)。这个球形场是一个普通效果器的子对象

Here you can define the color gradient, which will be applied when the Remapping settings and any alpha effects that may be included are evaluated.

在这里,您可以定义颜色渐变,这将应用于重新映射设置和任何阿尔法效果,可能包括评估。