Shader Field
Shader Field
The Shader Field generates grayscale values based on the shader, which can be blended with other Fields or Modifier Layers in the respective Field lists (e.g., Effectors or Deformers).
Shader Field 基于着色器生成灰度值,这些灰度值可以与相应字段列表中的其他字段或力场层混合(例如,效果器或变形器)。
Textures and shaders must be projected onto the clones/points in some manner. In the absence of Material tags, UV mapping (see also UVW mapping in MoGraph) is used.
纹理和着色器必须以某种方式投影到克隆/点上。在没有 Material 标记的情况下,使用 UV 映射(参见 MoGraph 中的 UVW 映射)。