Random Field 随机场Basic 基础Coord.Field 田野调查Remapping 重新绘制Color Remap 彩色重新映射Direction 方向View Settings 查看设置

Field

田野调查

Type

类型

The Field type can be changed here. The settings will change accordingly in the Field menu. Any layer settings that were defined in the Field list, such as Remapping or color settings, will be maintained.

字段类型可以在这里更改。设置将在“字段”菜单中相应更改。字段列表中定义的任何图层设置,如重新映射或颜色设置,都将得到维护。

Random Mode

随机模式

A Random Field in a Plain Effector that raises P.Y. Each of the Noise types have large 一个平原效果器中的随机场,提高 p.y。每种噪声类型都有大Scale 比例 values. Very small values will produce random dispersions. 非常小的值会产生随机的色散

3 modes are available:

有三种模式可供选择:

Seed[0..+∞]

Seed [0. . + ∞]

Change this value if you need additional random values. Details about the default values can be found here.

如果需要其他随机值,请更改此值。有关默认值的详细信息可在此处找到。

Noise Type

噪音类别

Here you can select from known Noise types from whose grayscale values random values will be ascertained.

在这里,您可以从已知的噪声类型中选择其灰度值随机值将被确定。

Space

太空

Select the coordinate system on whose basis the Noise should be calculated.

选择计算噪音所依据的坐标系。

Global

全球

The Noise will be calculated based on the world coordinate system and will not be affected by object movements. Points/clones can move through the Noise.

噪音将根据世界坐标系来计算,不会受到物体运动的影响。点/克隆可以在噪声中移动。

Field

田野调查

The Noise will be calculated based on Field coordinates and will not change when the Field moves.

噪声将根据场坐标计算,当场移动时不会改变。

None

没有

A separate value for different positions can be calculated. All points or clones will have identical random values.

可以计算不同位置的单独值。所有点或克隆将具有相同的随机值。

Scale[0.01..+∞%]
Relative Scale[%]

标度[0.01. . + ∞% ]相对标度[% ]

Use these settings to scale the Noise in any direction. Scale affects all directions to the same degree; Relative Scale scales a single axis, respectively. All four of these values can be adjusted interactively in the Viewport using the handles.

使用这些设置可以在任何方向缩放噪声。尺度对所有方向的影响程度相同; 相对尺度对单一轴线的影响程度相同。所有这四个值都可以在 Viewport 中使用句柄进行交互式调整。

Animation Speed[-∞..+∞%]

动画速度[-∞ . . + ∞% ]

This setting can be used to make the Noise ,wobble’. The larger the value, the faster the Noise will change.

这个设置可以用来制造噪音,摆动’。数值越大,噪音变化越快。

Loop Period

循环周期

Use this setting to define the number of frames after which the Noise state should repeat. For example, if you enter 120, the Noise will have the same state at frames 0, 120, 240, etc.

使用此设置定义噪声状态应重复的帧数。例如,如果你输入120,噪声将在帧0,120,240等具有相同的状态。

Randomized Sample Positions

随机抽样体位

This dissolves the typical noise pattern that is often created on large-scale noises. Each sample contains its own (internal) seed value, i.e., even samples that lie very close together are independent of their neighboring samples. Each sample will behave indpendently according to its noise when animated.

这样就消除了在大尺度噪声中经常产生的典型噪声模式。每个样本都包含自己的(内部的)种子值,也就是说,即使是非常靠近的样本也是独立于它们的邻近样本的。每个样品将独立的行为根据其噪声时动画。

Sample Position Seed[1..2147483647]

样本位置种子[1. . 2147483647]

If you don’t like the current random distribution for the setting described above, simply change this value.

如果您不喜欢上述设置的当前随机分布,只需更改此值即可。

Color Shift[0..+∞%]

色移[0. . + ∞% ]

Without this setting, only grayscales would be available (the Noise types initially only create grayscale gradients), i.e., a random value for a color or a position, which represent vectors, would, for example, be 7, 7, 7 or 255, 255, 255. This will not generate any real random values. If a value greater than 0 is entered, color will be added (the color components will be sampled at different locations, which will produce a color shift).

如果没有这个设置,只有灰度可用(噪声类型最初只创建灰度梯度) ,也就是说,一个颜色或位置的随机值,代表矢量,将是7,7,7或255,255,255。这不会产生任何真正的随机值。如果输入大于0的值,将添加颜色(颜色组件将在不同的位置取样,这将产生颜色偏移)。

Color Alpha

颜色 Alpha

The Random Field produces random alpha values. If these alpha values should be offset with the general color output, this setting should be set to Strength.

随机场产生随机的 alpha 值。如果这些 alpha 值应该与一般的颜色输出偏移,这个设置应该设置为强度。

Sorted mode

分类模式

5 objects in a Cloner object are arranged randomly. Each clone appears only once. Cloner 对象中的5个对象是随机排列的,每个克隆只出现一次

Several conditions must be met for the Sort mode to work:

排序模式要工作,必须满足以下几个条件: