Layer Controls
图层控制
样条形状
Two modes are available:
有两种模式可供选择:
距离模式
Three modes are available:
有三种模式可供选择:
沿着
Each element (e.g., clones or object points) has a shortest distance to a point on a spline. This spline position relative to its start and end defines the value of the element position from 0 to 1.
每个元素(例如克隆或对象点)到样条上的一个点的距离最短。这条样条相对于起始和结束的位置定义了元素位置从0到1的值。
This mode works like Along and Radius with an infinite radius.
这种模式的工作原理类似于无限大半径的 Along 和 Radius。
半径
In this mode, imagine a tube around the spline with a defined Radius. The effect is largest along the spline and decreases to 0 at the Radius.
在这种模式下,想象一个圆管围绕着一个定义了半径的花键。沿着样条曲线的效果最大,在半径处减小到0。
沿线和半径
This mode is a combination of Along and Radius. A decreasing effect with spline curvature can be defined both perpendicular to the spline tangents and along the spline (see image above).
这种模式是沿和半径的组合。带有样条曲率的渐减效果可以定义为垂直于样条切线和沿着样条曲线(见上图)。
Radius Options
半径选项
半径[0. . + ∞ m ]
The Radius setting can be used to define the tube’s radius. The Radius Falloff setting can be used to define this perpendicular to the spline tangent.
半径设置可以用来确定管子的半径。可以使用 Radius Falloff 设置来定义这个垂直于样条切线的方向。
剪辑到形状
This function is often required for spaces that have an inside and an outside. This is entirely logical for the shape Fields (e.g., Spherical Field) but less obvious for particle, spline and volume objects, etc. Volume objects often have settings such as radius, with which a space can also be placed around a point or they define the space themselves. There is always in inside and an outside. This function defines how the inside should be treated. If nothing should happen (option enabled) or should null values, for example, be applied (option disabled), which will hide Fields below it if Blending Mode is set to Normal.
对于具有内部和外部的空间,通常需要此函数。这完全符合形状场(例如,球形场)的逻辑,但对于粒子、样条和体积对象等不那么明显。体积对象通常具有半径等设置,通过这些设置,空间也可以被放置在一个点周围,或者它们自己定义空间。总是有内在的和外在的。这个函数定义了内部应该如何处理。如果什么都不应该发生(选项启用)或者应该空值,例如,应用(选项禁用) ,这将隐藏字段低于它,如果混合模式设置为正常。
半径衰减
This setting can be used to adjust the radius perpendicular to the spline tangent.
这个设置可以用来调整半径垂直于样条切线。
Along Curve
Options
沿曲线的选择
片段
For all modes that have different strengths along the spline’s length, you have to define if the length along the entire spline should be calculated as the sum of its segments (Whole Spline) or if each segment should be viewed as a separate spline length (Per Segment).
对于所有沿样条长度有不同强度的模式,您必须定义沿整个样条的长度是否应该计算为其段之和(整条样条) ,或者是否应该将每个段视为单独的样条长度(每段)。
Range Start[0..100%]
Range End[0..100%]
范围开始[0. . 100% ]范围结束[0. . 100% ]
For all modes that have different strengths along the spline’s length, the effect can be restricted from the spline start or spline end. Prior to or after, for example, 0% and 100%, respectively.
对于沿花键长度有不同强度的所有模式,效果可以从花键开始或花键结束限制。之前或之后,例如,0% 和100% ,分别。
偏移量[-∞ . . + ∞% ]
This setting can be used to offset the state defined by Range Start and Range End along the spline. If Cycle is enabled, the effect will be continued beyond the spline’s end.
此设置可用于沿样条偏移由 Range Start 和 Range End 定义的状态。如果启用循环,效果将继续超过样条的结束。
沿曲线下降
If you want to modify the Spline object’s effect over the length of the spline, this can be done using this curve.
如果您想修改样条对象在样条长度上的效果,可以使用这条曲线完成。
循环
Enable this option if the spline displayed below should be repeated prior to Range Start and after Range End. Continuous effects can be created in combination with modifying/animating the Offset value.
如果下面显示的样条应该在范围开始之前和范围结束之后重复,则启用此选项。可以结合修改/动画偏移量值创建连续效果。
蒙版模式
面具投影
The spline coordinate system can be used for the Mask mode, on which the projection of the spline will be based and whose effect range is defined by the Distance option.
样条坐标系可以用于遮罩模式,样条的投影将以此为基础,其效果范围由距离选项定义。
面膜脱落
Depending on the Distance defined, a falloff of the effect can be assigned to the inside or outside of the spline. This setting defines the direction in which the falloff should take place.
根据定义的距离,效果的衰减可以分配给样条的内部或外部。这个设置定义了下降发生的方向。
距离[0. . + ∞ m ]
Here you can define the distance between the spline and the point at which the null effect starts. A soft transition for the effect can be defined here.
在这里,您可以定义样条和零效果开始的点之间的距离。这里可以定义一个软过渡效果。
剪辑到形状
This function is often required for spaces that have an inside and an outside. This is entirely logical for the shape Fields (e.g., Spherical Field) but less obvious for particle, spline and volume objects, etc. Volume objects often have settings such as radius, with which a space can also be placed around a point or they define the space themselves. There is always in inside and an outside. This function defines how the inside should be treated. If nothing should happen (option enabled) or should null values, for example, be applied (option disabled), which will hide Fields below it if Blending Mode is set to Normal.
对于具有内部和外部的空间,通常需要此函数。这完全符合形状场(例如,球形场)的逻辑,但对于粒子、样条和体积对象等不那么明显。体积对象通常具有半径等设置,通过这些设置,空间也可以被放置在一个点周围,或者它们自己定义空间。总是有内在的和外在的。这个函数定义了内部应该如何处理。如果什么都不应该发生(选项启用)或者应该空值,例如,应用(选项禁用) ,这将隐藏字段低于它,如果混合模式设置为正常。