Point Object Field Layer 点对象字段层

Layer Controls

图层控制

Mode

模式

You can select from these modes, which span their fields of effect as follows:

您可以从这些模式中进行选择,它们的效果范围如下:

A depiction of the Fields’ effects can be seen here.

这里可以看到菲尔兹效果的描绘。

Radius[0..+∞m]

半径[0. . + ∞ m ]

Use this setting to define the radius around object points or polygon surfaces within which the Field effect strength fall off from 1 to 0.

使用此设置定义物体点或多边形表面周围的半径,其中场效果强度从1降至0。

Restrict Effect

限制效果

If

如果

If Mode is set to Surface, this setting defines if the effect should be maintained up to the radius or if it should be clipped at the surface while ignoring the Radius setting:

如果模式设置为曲面,这个设置定义了效果是否应该保持在半径以内,或者是否应该在曲面上修剪而忽略半径设置:

Clip to Shape

剪辑到形状

This function is often required for spaces that have an inside and an outside. This is entirely logical for the shape Fields (e.g., Spherical Field) but less obvious for particle, spline and volume objects, etc. Volume objects often have settings such as radius, with which a space can also be placed around a point or they define the space themselves. There is always in inside and an outside. This function defines how the inside should be treated. If nothing should happen (option enabled) or should null values, for example, be applied (option disabled), which will hide Fields below it if Blending Mode is set to Normal.

对于具有内部和外部的空间,通常需要此函数。这完全符合形状场(例如,球形场)的逻辑,但对于粒子、样条和体积对象等不那么明显。体积对象通常具有半径等设置,通过这些设置,空间也可以被放置在一个点周围,或者它们自己定义空间。总是有内在的和外在的。这个函数定义了内部应该如何处理。如果什么都不应该发生(选项启用)或者应该空值,例如,应用(选项禁用) ,这将隐藏字段低于它,如果混合模式设置为正常。