Particle Field Layer 粒子场层

Layer Controls

图层控制

Radius[0..+∞m]

半径[0. . + ∞ m ]

Use this setting to define the radius of the individual particles around which the Particle object should work. The effect will diminish from the particle position to the respective radius.

使用此设置来定义粒子对象应该工作的各个粒子的半径。效果将从粒子的位置减小到各自的半径。

Clip to Shape

剪辑到形状

This function is often required for spaces that have an inside and an outside. This is entirely logical for the shape Fields (e.g., Spherical Field) but less obvious for particle, spline and volume objects, etc. Volume objects often have settings such as radius, with which a space can also be placed around a point or they define the space themselves. There is always in inside and an outside. This function defines how the inside should be treated. If nothing should happen (option enabled) or should null values, for example, be applied (option disabled), which will hide Fields below it if Blending Mode is set to Normal.

对于具有内部和外部的空间,通常需要此函数。这完全符合形状场(例如,球形场)的逻辑,但对于粒子、样条和体积对象等不那么明显。体积对象通常具有半径等设置,通过这些设置,空间也可以被放置在一个点周围,或者它们自己定义空间。总是有内在的和外在的。这个函数定义了内部应该如何处理。如果什么都不应该发生(选项启用)或者应该空值,例如,应用(选项禁用) ,这将隐藏字段低于它,如果混合模式设置为正常。

Color Alpha

颜色 Alpha

Both Alpha modes. 两种阿尔法模式

Note that these color settings only have an effect if Enable Remapping is disabled in the Remapping tab.

请注意,这些颜色设置只有在“重新映射”选项卡中禁用“启用重新映射”时才有效。

An alpha channel that changes in the course of the particle life will be made available for the color channel.

在粒子生命过程中发生变化的阿尔法通道将用于颜色通道。

These options are available:

这些选择是可行的: