Field Remapper 野外重绘器Remapping 重新绘制Color Remap 彩色重新映射Direction 方向

Color Remap

彩色重新映射

Color Mode

色彩模式

No Remap

无需重新映射

The Field will not color. The exception proves the rule: some special Fields such as the Random or Shader Fields can color without this setting.

字段不会变色。这个例外证明了一个规则: 一些特殊的字段,如随机字段或着色器字段,可以在没有这个设置的情况下着色。

Color
Gradient

色彩渐变

These settings can be used if the Field values should be colored using a color or a gradient.

如果应该使用颜色或渐变对 Field 值进行着色,则可以使用这些设置。

Color

颜色

The color’s effect in a Spherical Field (left) and a Spline object layer (right). The Spherical Field was placed in a Plain Effector. 颜色的效果在球形领域(左)和样条对象层(右)。球形场被放置在平原效果器中

Here you can define the color that should be assigned when the Remapping settings are evaluated.

在这里,您可以定义在计算 Remapping 设置时应该分配的颜色。

Gradient

梯度

The effect of the color gradient (shown below) in a Random Field (once with Noise and once randomly). This Spherical Field is a Child object of a Plain Effector. 随机场中颜色渐变的影响(如下图所示)(一次有噪声,一次是随机)。这个球形场是一个普通效果器的子对象

Here you can define the color gradient, which will be applied when the Remapping settings and any alpha effects that may be included are evaluated.

在这里,您可以定义颜色渐变,这将应用于重新映射设置和任何阿尔法效果,可能包括评估。