Illustrator

Output
Width[8..2147483647]
Height[8..2147483647]

输出宽度[8.2147483647]高度[8.2147483647]

This is the output resolution. You can choose the editor resolution, renderer resolution or a custom resolution (enter the custom resolution into the Width and Height boxes).

这是输出分辨率。您可以选择编辑器分辨率、呈现器分辨率或自定义分辨率(在“宽度”和“高度”框中输入自定义分辨率)。

Z Order

The ordering for the polygons/objects for export.

导出的多边形/对象的排序。

Scale[0..1000%]

比例[0. . 1000% ]

This scales the line thickness for the vector export.

这可以缩放矢量导出的线条粗细。

Layers

图层

Tip: 提示:
This option flattens the polygons/lines so that if you then export an animation to layers it can easily be exported to SWF with each layer as a frame. 这个选项平坦的多边形/线,这样如果你然后导出一个动画到图层,它可以很容易地导出到 SWF,每一层作为一个框架

Disable the Layers option to flatten the export (the animation will then only have frames as layers).

禁用图层选项来压平导出(动画将只有帧作为图层)。

Export
Export

Enable these option to export lines and surfaces.

启用这些选项来导出线条和表面。

Opacity
Thickness
Patterns

厚度模式

Enable these options to export the line opacity, thickness and patterns.

启用这些选项来导出线条的不透明度、粗细和模式。

Connections

联系

Enable this option to allow export of strokes (i.e. connected line segments). If the option is disabled, the strokes will be exported as individual line segments.

启用此选项以允许输出笔画(即连接的线段)。如果该选项被禁用,笔画将被导出为单独的线段。

Subdivide Polygons

细分多边形

This option is useful for improving the textured look of the surfaces. It works by subdividing the polygons on export.

这个选项对于改善表面的纹理效果非常有用,它通过在导出时细分多边形来实现。

Divisions[1..8]

部门[1. . 8]

The Divisions value defines the number of subdivisions.

Divisions 值定义了细分的数量。

Backface Cull

背面剔除

Enable this option to prevent backfaces from being exported. Otherwise backfaces will be included in the export.

启用此选项以防止背面被导出。否则背面将包含在导出中。

Overfill

过度填充

Enable the Overfill option to reduce gaps in the vector export between polygons.

启用 Overfill 选项,以减少多边形之间矢量导出的差距。

Shading

阴影

Defines how the polygons are exported.

定义如何导出多边形。

Object

对象

Object mode uses the object’s color as defined on the object’s Basic Properties tab in the Attribute manager.

对象模式使用在属性管理器中对象的基本属性选项卡上定义的对象颜色。

Uniform

制服

Uniform mode uses the color of the object’s first material.

统一模式使用对象的第一个材质的颜色。

Facetted

多面体

Facetted mode will sample the center texture color for each polygon.

多面模式将采样每个多边形的中心纹理颜色。

Export

出口

Enable the Animation option to export animation.

启用动画选项导出动画。

Output As

输出作为

The Output As setting controls whether the animation is saved as multiple files or as multiple layers.

“作为输出”设置控制将动画保存为多个文件还是多个图层。

Frames
Start
End
Frame Rate[1..2147483647]

结束帧速率[1.2147483647]

Set Frames to All to export all frames in the animation, to Render to export the frames specified on the Render Settings / Output tab, or to Manual and enter a custom start frame, end frame and frame rate into the Start, End and Frame Rate boxes.

将 Frames 设置为 All 以导出动画中的所有帧,将 Render 设置为导出在 Render Settings/Output 选项卡上指定的帧,或者设置为 Manual 并将自定义的开始帧、结束帧和帧速率输入到 Start、 End 和 Frame Rate 框中。