3D Studio Import

3D Studio Import

General

常规

Scale

比例

This factor can be found at numerous locations throughout Cinema 4D when importing or exporting foreign formats. Therefore, don’t be surprised if the term ,export’ is used if this factor is seen in an import function (this factor is explained as a whole here).

这个因素可以发现在许多地点在整个C4D 时,导入或导出外国格式。因此,如果在导入函数中看到使用了这个因子,不要感到惊讶(这里将这个因子作为一个整体来解释)。

This factor lets you scale files upon import/export, i.e., practically all relevant numerical values saved in the file or those to be saved will be multiplied by this factor and then saved - or interpreted when loaded.

这个因子允许您在导入/导出时缩放文件,也就是说,几乎所有保存在文件中的相关数值或要保存的数值都将乘以这个因子,然后在加载时保存或解释。

The unit at the right in turn defines how upon

右边的单位依次定义了

More information about units and scaling can be found in the Project Scale section.

关于单位和缩放的更多信息可以在项目缩放部分找到。

Adapt Textures
Suffix

改编文本/后缀

3D Studio does not support as many graphics file formats for textures etc. as Cinema 4D. Its main format is TIFF. If you enable this option, all texture filename extensions are changed to that which you have specified in the Suffix box (for example frame.jpg becomes frame.tif).

3D 工作室不像 Cinema 4D 那样支持纹理等图形文件格式。它的主要格式是 TIFF。如果启用此选项,所有纹理文件扩展名都将更改为您在“后缀”框中指定的文件名(例如 frame.jpg 将变为 frame.tif)。

This option is for import only. Only the name is changed. You still need to convert the image, which can, for example, be done in the Picture Viewer.

此选项仅用于导入。只有名字被改了。您仍然需要转换图像,例如,可以在图片查看器中完成。