Object Properties
对象属性
强度[-∞ . . + ∞ m ]
Enter the strength with which the dynamic objects should affect each other:
输入动态对象相互影响的强度:
阻尼[0. . + ∞]
Defines the dampening effect of the object. An internal force adjusts the speed of all dynamic objects so they are all equal.
定义对象的阻尼效果。一个内力调整所有动态物体的速度,使它们都是相等的。
This keeps dynamic objects from maintaining their motion for an indefinite period. They will act to slow each other down until they touch.
这样可以防止动态物体无限期地保持它们的运动。他们会采取行动拖慢对方的速度,直到碰到对方。
尊重质量
Normally, the Force object’s force works independently from the Object mass with regard to its strength. However, if you are using Objects with different masses that should also exert a correspondingly different force, this option should be enabled. The velocity of lighter Objects will increase faster and exert less force than heavier Objects.
正常情况下,力的作用力与物体质量的强度无关。但是,如果你使用的物体具有不同的质量,也应该施加相应不同的力,这个选项应该被启用。较轻的物体的速度将比较重的物体增加得更快,并且施加的力量更小。
女名女子名
As in real life, forces in Cinema 4D weaken as the distance from the Clone increases. This falloff is defined using the following parameters:
在现实生活中,Cinema 4D 的力量随着与克隆人的距离增加而减弱。这种衰退是通过以下参数定义的:
女名女子名
This is the falloff factor between the Inner Distance and the Outer Distance (see image above)
这是内部距离和外部距离之间的衰减系数(见上图)
Inner Distance[0..+∞m]
Outer Distance[0..+∞m]
内距离[0. . + ∞ m ]外距离[0. . + ∞ m ]
The force progression runs as pictured above. The following applies if Step or Linear are selected: The force’s strength will remain constant up to the Inner Distance. From the Inner Distance to the Outer Distance, the force’s strength will reduce continuously to 0.
力量的进程如上图所示。如果选择步骤或线性步骤,以下情况适用: 力的强度将保持不变,直到内部距离。从内距到外距,力的强度将不断降低到0。
For the inverse force progression, the forces between both radii will reach the defined Strength factor so they can increase the force to a maximum of 10 times the Strength factor when they approach the inner radius.
对于反力级数,两个半径之间的力将达到确定的强度因子,因此当它们接近内部半径时,它们可以将力增加到强度因子的最大10倍。