Team Render

团队渲染

Before we start: The options described below are designed for use when Team Render is used in conjunction with multiple computers to render a single image (i.e., not an animation).

在我们开始之前: 下面描述的选项设计用于当 Team Render 与多台计算机一起用于渲染单个图像(即,不是动画)时使用。

Caches are used by various functions during rendering. A cache is a collection of data that is temporarily saved (cached) during rendering. Caches can, for example, be found in GI (Irradiance Cache) or in the Subsurface Scattering’s Cache mode.

在渲染期间,各种函数使用缓存。缓存是在呈现期间临时保存(缓存)的数据集合。例如,缓存可以在 GI (Irradiance Cache)中找到,也可以在次表面散射的 Cache 模式中找到。

When using Team Render, the options described here determine if all computers will work together to calculate a single cache (options enabled) and subsequently render using this cache, or if each computer will render its own cache (options disabled). In most cases, rendering will be faster if all computers work together for a single cache. It’s also preferable to have an identical cache for all computers because this will, in the best case, produce an identical render result for all computers. If, on the other hand, each computer calculates its own cache, render inaccuracies in the various caches can result in different render results. This means that the output image will have visible bucket outlines (the square regions that each computer renders).

当使用 Team Render 时,这里描述的选项决定是否所有计算机将一起计算单个缓存(启用选项)并随后使用此缓存呈现,或者是否每台计算机将呈现自己的缓存(禁用选项)。在大多数情况下,如果所有计算机为一个缓存协同工作,呈现速度会更快。对所有计算机使用相同的缓存也是可取的,因为在最好的情况下,这将为所有计算机生成相同的呈现结果。另一方面,如果每台计算机计算自己的缓存,各个缓存中的呈现错误可能导致不同的呈现结果。这意味着输出图像将有可见的桶轮廓(每台计算机呈现的正方形区域)。

Enabling these options is generally recommended. When should one or more be disabled?

通常建议启用这些选项。何时应禁用一个或多个选项?

When using Team Render, it takes a while for the computers involved to coordinate with each other. Especially when working on very simple projects, this "overhead" can require more time than if each computer were to calculate its own cache. For example, if the Irradiance Cache calculation only requires a few seconds on a single computer, it wouldn’t make sense to do this using all computers. In this case, the corresponding option can be disabled.

当使用 Team Render 时,相关的计算机需要一段时间才能彼此协调。特别是在处理非常简单的项目时,这种“开销”可能比每台计算机计算自己的缓存需要更多的时间。例如,如果辐照度缓存计算只需要在一台计算机上花费几秒钟,那么使用所有计算机进行此操作就没有意义。在这种情况下,可以禁用相应的选项。

All in all, you simply have to determine whether or not enabling these options is advantageous for a given project.

总而言之,您只需确定启用这些选项对于给定项目是否有利。

If the Team Render server (the computer on which Team Render is initiated) has access to an existing cache file and Auto Load is enabled in the corresponding Cache settings, the saved cache file will be distributed across all computers (ideally, the existing cache file was created by a single computer without using Team Render - only then can you be 100% sure that no buckets will be visible in the rendering).

如果 Team Render 服务器(启动 Team Render 的计算机)可以访问现有的缓存文件,并且在相应的缓存设置中启用了 Auto Load,则保存的缓存文件将分布到所有计算机上(理想情况下,现有的缓存文件是由单台计算机创建的,不使用 Team Render-only,则可以100% 确保在呈现中不会看到存储桶)。

Note that the Team Render will only save cache files (if Auto Save is enabled) if the corresponding option is enabled.

请注意,如果启用了相应的选项,teamrender 将只保存缓存文件(如果启用了“自动保存”)。

Distribute Subsurface Caches

分布地下缓存

This is a Subsurface Scattering cache (see ModeCache), which will be distributed across all computers if this option is enabled.

这是一个次表面散射缓存(参见 ModeCache) ,如果启用此选项,它将分布在所有计算机上。

Distribute Ambient Occlusion Caches

分布式环境遮挡缓存

If enabled, the Ambient Occlusion cache (see Enable Cache) will be distributed to the Team Render computers.

如果启用,则 Ambient Occlusion 缓存(请参阅启用缓存)将分布到 Team Render 计算机。

Distribute Irradiance Caches

分配辐照度缓存

If enabled, the Irradiance Cache (see Irradiance Cache) will be distributed to the Team Render computers.

如果启用,辐照度缓存(见辐照度缓存)将被分发到团队渲染计算机。

Distribute Light Mapping Caches

分布光映射缓存

If enabled, the Light Map cache will be distributed to the Team Render computers.

如果启用,光线贴图缓存将被分发到 Team Render 计算机。

Distribute Radiosity Map Caches

分布式辐射度图缓存

If enabled, the Radiosity Map cache will be distributed to the Team Render computers. This is the only option that is disabled by default. Radiosity Maps are very large and require a great deal of time for network trafficking. They are also difficult to render as a distributed file. This option can be enabled in the following cases:

如果启用,辐射度图缓存将分布到 teamrender 计算机。这是默认情况下禁用的唯一选项。辐射度图非常大,网络贩运需要大量时间。它们也很难以分布式文件的形式呈现。在下列情况下可启用此选项: