Morph Track
变形轨迹
Basic 基础Properties 属性
Morph Track
变形轨迹
You can use this track to let one object morph smoothly into another. This can be done using polygonal objects,
spline objects as well as with primitives and spline primitives. You only have to make sure that both
respective objects contain an equal number of points. For example, a sphere cannot be morphed into a cube
since a sphere contains many more points.
你可以使用这个轨道让一个物体平滑地变形成另一个。这可以通过使用多边形对象、样条对象以及原语和样条原语来实现。您只需确保两个对象包含相同数量的点。例如,一个球体不能变成立方体,因为一个球体包含许多点。
Morphing is meant to morph modified duplicates of an object together. This morphing can, for example, be
applied to a sphere that was forced into the shape of a cube using the Magnet Tool.
变形是指将一个物体的修改过的复制品变形在一起。这种变形,例如,可以应用到一个球体,被迫成立方体的形状使用磁铁工具。
In order to morph an object a target object is required (duplicate of the original object).
为了变形一个对象,需要一个目标对象(复制原始对象)。
Tip
小贴士
We would like to stress again, that target objects are duplicates of the original objects. The original state of
the object to be morphed must exist.
我们想再次强调,目标对象是原始对象的副本。要变形的对象的原始状态必须存在
Tip 2
技巧2
If, when creating target objects, you want to align the copies of the original object along a specific axis, use
the 如果在创建目标对象时希望将原始对象的副本沿特定轴对齐,请使用Use Model 使用模型 Tool and not the 工具,而不是Use Object 使用 Object Tool!
工具
The following example will shed some light on this:
下面的例子可以说明这一点:
In this example, a morph animation is used to make spikes emerge from a sphere. This is how it’s done:
在这个例子中,一个变形动画被用来使尖刺从球体中出现,它是这样做的:
- Create a sphere, increase its subdivision and make it editable. Make two copies of the sphere and name
them 创建一个球体,增加其细分并使其可编辑。复制两份球体并给它们命名Target1 目标1 and 及Target2 目标2, respectively. These
spheres will serve as morph targets for the 这些球体将作为变形目标sphere 球 that will actually be
morphed. 实际上会被变形
- Edit 编辑Target2 目标2 using the Magnet Tool in 使用磁铁工具Needle 针 mode. Hide 隐藏Target1 目标1 and 及Target2 目标2 (if you haven’t done so already) so they will not be seen when the scene is
rendered. (如果你还没有这样做) ,所以他们不会被看到时,场景渲染
- Add a morph track to the 添加一个变形轨道到Sphere 球体 in the Timeline and create
2 keys. 在时间轴中创建2个键
- Drag the 拖动Target1 目标1 object into the first key’s 对象放入第一个键Morph Target 变形目标 field. Drag the 字段。拖动Target2 目标2 object into the
second key’s 对象进入第二个密钥Morph Target 变形目标 field. Drag the 字段。拖动Target2 目标2
object into the second key’s 对象进入第二个密钥Morph Target 变形目标 field. 字段
That’s it. If you drag the Timeslider you will see how the sphere morphs between the Target1 to Target2 shapes.
就是这样。如果你拖动分时器,你会看到球体在 Target1到 Target2形状之间的变化。
Tip:
提示:
The 这个Pose Morph tag 造型标签 lets you create morphs much more smoothly.
可以让你更顺利地创造变体