PLA Key

Key Properties

关键属性

Cinema 4D sound rendering lets you use keys to adjust the volume and balance of your Sound tracks (similar to most video editing applications). When in Dope Sheet mode, the curves below the Sound track (when opened) show the progression of your sound file’s volume and balance.

C4D 声音渲染可以让你使用键来调整音量和声音轨的平衡(类似于大多数视频编辑应用程序)。当在 Dope Sheet 模式,下面的曲线声音轨道(当打开)显示您的声音文件的音量和平衡的进展。

Key Time

关键时刻

The key is located at this time in the animation.

在动画中的这个时候就是关键所在。

Lock Time

锁定时间

Activate this option if you want to protect a key from inadvertently being edited.

激活此选项,如果您希望保护一个密钥不被无意中编辑。

Mute

哑巴

Use this setting to mute a key. When a key is muted, any interpolation or change in value(s) between the muted key and the subsequent key will not take place. Once the animation reaches the next key, values will instantly jump to those contained in that key. Muting a key turns the animation for that key off until the next key is reached.

使用此设置静音一个键。当静音键时,静音键和后续键之间的任何插值或值更改都不会发生。一旦动画到达下一个键,值将立即跳转到那个键中包含的值。关闭一个键可以关闭该键的动画,直到到达下一个键。

Breakdown

分解

See Breakdown.

详见分解。

Bias[-100..100%]

偏差[-100. . 100% ]

Bias setting top to bottom: 0, 40, -100. . 从上到下的偏差: 0,40,-100

Use the Bias setting to adjust the interpolation between keys. Bias can be used to accelerate or slow morphing between keys.

使用偏置设置来调整键之间的插值。偏差可以用来加速或减缓键之间的变形。

Smooth

真顺利

Normally interpolation only takes place between neighboring keys. Activating the Soft setting will possibly cause keys before or after neighboring keys to be taken into account as well.

通常插值只发生在相邻的键之间。激活软设置可能会导致键之前或之后的相邻键被考虑在内。

Example

例子

PLA animation is also referred to as "vertex animation".

PLA 动画也被称为“顶点动画”。

Switch to the PLA record mode and create PLA keys at different times in the animation (red arrow marks the Autokeying mode).Head: © Bunk Timmer 切换到 PLA 记录模式并在动画中的不同时间创建 PLA 键(红色箭头表示自动键控模式)。头: Bunk Timmer

Proceed as follows if you want the face to raise an eyebrow:

如果你想让脸部扬起眉毛,按照下面的步骤进行:

  1. Select the corresponding points or polygons and create a PLA key. 选择相应的点或多边形并创建一个 PLA 键
  2. Move the Timeslider to a different point along the Timeline. Move the selected points or polygons and set another PLA key. That’s it. Play the animation and see how the eyebrow rises. Of course you can also use this method to just as easily make the figure move its mouth, wiggle an ear or twitch its nose. 将时间存储器移动到时间线上的不同点。移动选定的点或多边形并设置另一个 PLA 键。就是这样。播放动画,看看眉毛是如何上升的。当然,你也可以使用这种方法,只是很容易地使数字移动它的嘴,摆动耳朵或抽动它的鼻子

You can also use Autokeying, which will save you some clicks on the Record button.

您也可以使用自动键控,这将节省您的一些点击记录按钮。