Texture 纹理Basic 基础Properties 属性Info 信息

Properties

属性

File Format

档案格式

If the texture is unsaved, here you can choose which file format will be used when you save. Otherwise the setting displays the texture’s current file format.

如果纹理未保存,这里可以选择保存时使用的文件格式。否则,该设置将显示纹理的当前文件格式。

Filename

文件名

This is the texture’s save path including its filename.

这是纹理的保存路径,包括它的文件名。

Color Profile

颜色配置文件

With this setting you can define which color profile should be embedded in the image/texture. In versions prior to R12, Cinema 4D automatically saved using the sRGB color profile. This can now be set to any color profile desired. However, you should only make changes to this setting if absolutely necessary.

通过这个设置,您可以定义哪个颜色配置文件应该嵌入到图像/纹理中。在 R12之前的版本中,Cinema 4D 使用 sRGB 颜色配置文件自动保存。现在可以设置为任意颜色配置文件。但是,只有在绝对必要的情况下,才应该对此设置进行更改。

Note that many programs cannot read color profiles (for example, Windows 7 can only partially read color profiles).

请注意,许多程序不能读取颜色配置文件(例如,Windows 7只能部分读取颜色配置文件)。

When using Linear Workflow in conjunction with Multi-Passes we recommend that you render with at least 16-bit color depth. If this is not possible, disable the Linear Workflow option to restore the normal Cinema 4D R12 properties (reason: Multi-Passes are saved with a linear profile.

当使用线性工作流结合多通道,我们建议你渲染至少16位的颜色深度。如果这是不可能的,禁用线性工作流选项恢复正常的C4D R12属性(原因: 多通行证保存与线性配置文件。

More information regarding color management can be found here.

更多关于色彩管理的信息可以在这里找到。

Generally speaking, the default sRGB profile will be the correct profile.

一般来说,默认的 sRGB 配置文件将是正确的配置文件。

Clicking the button at the right will make the following menu items available for selection:

点击右边的按钮可以选择以下菜单项:

Color Management Disabled

禁用色彩管理

No color profile will be embedded (will be read in accordance with the Project Settings or bitmap shader settings when the file is opened).

不会嵌入任何颜色配置文件(打开文件时将根据项目设置或位图着色器设置读取)。

Load/Save

加载/保存

Here you can load a color profile or save an existing one. These files have the extension "*.icc". If an image is loaded here, its color profile will be assumed.

在这里,您可以加载一个颜色配置文件或保存一个现有的。这些文件的扩展名为” * 。”国际刑事法院”。如果一个图像在这里被加载,它的颜色配置文件将被假设。

Load From Monitor

从监视器加载

You can use monitor(hardware) profiles. However, this is not recommended since your monitor’s color profile will almost never match that of another monitor.

您可以使用监视器(硬件)配置文件。但是,不建议这样做,因为显示器的颜色配置文件几乎永远不会匹配其他显示器的颜色配置文件。

sRGB

Saves the image with sRGB color profile.

用 sRGB 颜色配置文件保存图像。

Linear

线性

Saves the image in a linear color profile.

以线性颜色配置文件保存图像。

DPI[-∞..+∞]

DPI [-∞ . . + ∞]

The DPI of the saved texture is displayed here and can also be modified here.

保存纹理的 DPI 在这里显示,也可以在这里修改。

Aspect Ratio[-∞..+∞]

宽高比[-∞ . . + ∞]

The aspect ratio of the texture is displayed here and can also be modified here.

纹理的长宽比在这里显示,也可以在这里修改。