Bitmap Layer 位图层Basic 基础Properties 属性Info 信息

Properties

属性

Visible

可见的

This option enables you to hide or show the layer. This has the same effect as clicking on the layer’s eye icon in the Material Manager or Layer manager.

此选项允许您隐藏或显示图层。这和点击材质管理器或者图层管理器中图层的眼睛图标有相同的效果。

Blend Mode

混合模式

Here you can assign a mode to each layer that defines how it affects the layers beneath it. A wide variety of effects can be achieved by assigning different modes to different layers.

这里你可以给每个图层分配一个模式,定义它如何影响下面的图层。通过将不同的模式分配到不同的图层,可以实现多种多样的效果。

This can be done easier and quicker directly in the Material Manager.

这可以做得更简单,更快捷,直接在材质管理器。

What each mode does and what effects can be achieved with each mode can be found here.

每种模式能做什么以及每种模式能达到什么效果可以在这里找到。

Opacity[0..100%]

不透明度[0. . 100% ]

You can set values from 0% to 100%. If you set the value to 0%, the layer will be completely transparent. If you set the value to 100%, the layer will be completely opaque. Intermediate values produce a semi-transparent layer.

您可以将值从0% 设置为100% 。如果你设置的值为0% ,层将是完全透明的。如果你设置的值为100% ,该层将是完全不透明的。中间值产生一个半透明层。

Exception: transparent areas within the layer itself do, naturally, remain transparent regardless.

例外: 层内的透明区域自然保持透明。

Texture Profile

纹理剖面

With this setting you can define which color profile should be embedded in the image/texture. In versions prior to R12, Cinema 4D automatically saved using the sRGB color profile. This can now be set to any color profile desired. However, you should only make changes to this setting if absolutely necessary.

通过这个设置,您可以定义哪个颜色配置文件应该嵌入到图像/纹理中。在 R12之前的版本中,Cinema 4D 使用 sRGB 颜色配置文件自动保存。现在可以设置为任意颜色配置文件。但是,只有在绝对必要的情况下,才应该对此设置进行更改。

Note that many programs cannot read color profiles (for example, Windows 7 can only partially read color profiles).

请注意,许多程序不能读取颜色配置文件(例如,Windows 7只能部分读取颜色配置文件)。

When using Linear Workflow in conjunction with Multi-Passes we recommend that you render with at least 16-bit color depth. If this is not possible, disable the Linear Workflow option to restore the normal Cinema 4D R12 properties (reason: Multi-Passes are saved with a linear profile.

当使用线性工作流结合多通道,我们建议你渲染至少16位的颜色深度。如果这是不可能的,禁用线性工作流选项恢复正常的C4D R12属性(原因: 多通行证保存与线性配置文件。

More information regarding color management can be found here.

更多关于色彩管理的信息可以在这里找到。

Generally speaking, the default sRGB profile will be the correct profile.

一般来说,默认的 sRGB 配置文件将是正确的配置文件。

Clicking the button at the right will make the following menu items available for selection:

点击右边的按钮可以选择以下菜单项:

Color Management Disabled

禁用色彩管理

No color profile will be embedded (will be read in accordance with the Project Settings or bitmap shader settings when the file is opened).

不会嵌入任何颜色配置文件(打开文件时将根据项目设置或位图着色器设置读取)。

Load/Save

加载/保存

Here you can load a color profile or save an existing one. These files have the extension "*.icc". If an image is loaded here, its color profile will be assumed.

在这里,您可以加载一个颜色配置文件或保存一个现有的。这些文件的扩展名为” * 。”国际刑事法院”。如果一个图像在这里被加载,它的颜色配置文件将被假设。

Load From Monitor

从监视器加载

You can use monitor(hardware) profiles. However, this is not recommended since your monitor’s color profile will almost never match that of another monitor.

您可以使用监视器(硬件)配置文件。但是,不建议这样做,因为显示器的颜色配置文件几乎永远不会匹配其他显示器的颜色配置文件。

sRGB

Saves the image with sRGB color profile.

用 sRGB 颜色配置文件保存图像。

Linear

线性

Saves the image in a linear color profile.

以线性颜色配置文件保存图像。

Offset X[-2147483648..2147483647]
Offset Y[-2147483648..2147483647]

偏移 x [-2147483648. . 2147483647]偏移 y [-2147483648. . 2147483647]

You can use these settings to move the active layer. Enter offset values (in pixels) into X and Y — use negative values if you want to reverse the direction of the offset.

您可以使用这些设置来移动活动层。在 x 和 y 中输入偏移量值(以像素为单位)ー如果要反转偏移量的方向,请使用负值。

Alternatively, move the layer using the move layer tool. One advantage of using Offset as opposed to the move layer tool is that you can move the layer back to its original position at any time by entering a value of zero into both boxes.

或者,使用移动图层工具移动图层。相对于移动图层工具,使用偏移的一个好处是你可以在任何时候将图层移回原来的位置,只要在两个框中都输入一个0的值。

Tip: 提示:
You can reset a moved layer back to its original position at any time. To do so, enter a value of 你可以在任何时候将移动的图层重置回原来的位置。为此,输入一个值0 in both fields. 在这两个领域