Record Animated

动画记录

This command can be used to set a key on each Track at the current frame for all objects selected in the Object Manager that already have animation Tracks.

可以使用此命令在当前帧中为在对象管理器中选定的已经具有动画 Tracks 的所有对象的每个 Track 设置一个键。

It can be easier for some situations to only create keyframes at the locations at which animations should actually take place. If, for example, you only want to record the P.Y value for your object, you can create a P.Y animation Track and record it via the Record Animated command. Done.

对于某些情况来说,只在实际应该发生动画的位置创建关键帧可能更容易。例如,如果您只想记录对象的 P.Y 值,您可以创建 P.Y 动画跟踪并通过 Record Animated 命令记录它。完成。

Or, for example, a Bend object whose strength you want to animate interactively in the Viewport using handles can be handled in the same way: create a Strength animation Track and this command will generate a keyframe on the Track.

或者,例如,一个弯曲对象的强度,你想使用手柄在视窗中交互动画可以以同样的方式处理: 创建一个强度动画轨道,这个命令将生成一个关键帧轨道。