Project Object
项目对象
Selecting this command will project the selected object in the active view onto the first polygonal object in
the direction of view of the camera. This command projects a ray from the selected object along the direction
of view of the camera. The first polygon that the ray reaches will be used to position the Object.
选择此命令将在活动视图中将所选对象投影到相机视图方向上的第一个多边形对象上。这个命令沿着相机的视图方向从选定的对象投射一条射线。射线到达的第一个多边形将用于定位对象。
The following options are available:
以下方案可供选择:
Children
孩子们
If enabled, the Child objects will follow their Parent object. However, they will not be projected. If this
option is disabled, the Child objects will not move.
如果启用,子对象将跟随其父对象。然而,它们不会被投射出来。如果禁用此选项,子对象将不会移动。
Default, Ctrl, Shift
默认,Ctrl,Shift
This command offers 4 modes (which can be assigned the Shift or
Ctrl/Cmd hotkeys. If no key is pressed when the command is executed, the
mode defined for Default will be used):
这个命令提供了4种模式(可以分配 Shift 或 Ctrl/Cmd 热键。如果在执行命令时没有按下任何键,将使用为 Default 定义的模式) :
- Project Inside 内部项目: Projects the selected object to the inside of the object that
is hit by the ray. : 将选定的对象投影到被射线击中的对象的内部
- Project to Surface 从项目到表面: The selected object will be placed
with its axis origin on the surface of the object hit by the ray. This is very useful, for example, if you
want to set a rotational point on the surface. : 选定的物体将被放置在被射线击中的物体表面的轴原点上。这是非常有用的,例如,如果你想在表面上设置一个旋转点
- Points to Surface 指向表面: Only
non-parametric, polygonal objects can be used with this command. Each of the selected object’s individual
points will be projected onto the surface of the object hit by the ray. If the selected object is a parametric
object, : 只能使用非参数化的多边形对象。每个被选中的物体的单独点将被投影到被射线击中的物体的表面上。如果所选对象是参数对象,Project Inside 内部项目 will be used. 将会被使用
- Collision 碰撞: Collision detection will be used to place the selected object onto the
object hit by the ray, whereby the objects will not intersect. : 碰撞侦测将用于将选定的对象放置在被射线击中的对象上,因此对象不会相交