Node Space

节点空间

You will find the Node Space selection menu at the top right of the application window next to the Layout menu.

您将在应用程序窗口的右上角布局菜单旁边找到节点空间选择菜单。

These settings were added because different renderers - in part incompatible among renderers - make nodes available.

添加这些设置是因为不同的渲染器(渲染器之间部分不兼容)使节点可用。

Assuming you want to create a Node Material for Standard renderer. Then you don’t need any nodes that only work with the installed third-party renderers in the Asset list.

假设您想为标准渲染器创建节点材质。那么您不需要任何只能与 Asset 列表中已安装的第三方呈现程序一起工作的节点。

In this selection menu you will find the following options:

在这个选择菜单中,你会发现以下选项:

The selection menu contains the following options:

选择菜单包含以下选项:

If you also take a look at any Node Material you will find a Standard option in the Node Space menu.

如果你也看一下任何节点材质,你会在节点空间菜单中找到一个标准选项。

Here you can create a separate node setup per NodeSpace (=renderer) for one and the same material. The selected renderer will then use the fitting node setup, i.e., you don’t have to switch or re-assign materials when using different renderers with your scene. Of course, this only works if the respective renderer is supported, which Cinema 4D’s own renderers indeed do.

在这里,您可以为同一材质的每个 NodeSpace (= renderer)创建一个单独的节点设置。选中的渲染器将使用适合的节点设置,也就是说,当你使用不同的渲染器渲染你的场景时,你不需要切换或重新分配材质。当然,这只有在各自的渲染器都支持的情况下才能起作用,而 Cinema 4D 自己的渲染器确实是这样做的。

Node Materials that are not suited for the current Node Space will be marked with a warning icon in the Material Manager (and will be rendered black):

不适合当前节点空间的节点材质将在材质管理器中标记一个警告图标(并且将变为黑色) :