Edit Menu
编辑菜单
撤销(纹理)
Undoes the last change made to a texture, such as a brushstroke or a filter effect. Note that this type of undo shares the same buffer as the standard Undo command.
取消对纹理的最后一次更改,如刷笔法或过滤器效果。请注意,这种撤销类型与标准撤销命令共享相同的缓冲区。
剪贴板
复制合并
In contrast to Copy, this command commands not just the active layer but all layers merged together. The selection therefore applies to all layers. Hidden layers are ignored.
与 Copy 不同的是,这个命令不仅命令活动图层,而且命令所有图层合并在一起。因此,选择适用于所有层。隐藏层被忽略。
粘贴到选择区
Pastes the contents of the clipboard into the selection.
将剪贴板的内容粘贴到所选内容中。
填充层
Fills the selection — or the entire layer if there is no selection — with the active color.
用活动颜色填充选定区域(如果没有选定区域,则填充整个图层)。
定义画笔预设..。
Lets you create a Brush Preset using the current texture or texture selection. Black is the color with which the actual brush shape will be applied. White represents the transparent areas and the grayscale colors represent the values between transparent and opaque. When this command is selected existing layers may be consolidated internally.
可以使用当前纹理或纹理选择创建画笔预置。黑色是实际画笔形状应用的颜色。白色代表透明区域,灰度色代表透明和不透明区域之间的值。当这个命令被选中时,现有的层可以在内部合并。
The familiar "Save … " dialog window will open in which you can define the library save path. The bitmap used to create the brush will also be saved to the library.
熟悉的“保存... ”对话框将打开,您可以在其中定义库保存路径。用于创建画笔的位图也将保存到库中。
You can also modify existing brushes in BodyPaint 3D by selecting the Edit in BodyPaint 3D command.
您还可以选择 Edit in BodyPaint 3D 命令来修改 BodyPaint 3D 中现有的笔刷。
定义颜色预设... 定义壁纸预设..。
These two commands let you create either a Color texture or a Wallpaper Preset using the current texture or texture selection. The familiar "Save … " dialog window will open in which you can define the library save path.
这两个命令可以让你使用当前的纹理或纹理选择创建一个颜色纹理或者一个壁纸预置。熟悉的“保存... ”对话框将打开,您可以在其中定义库保存路径。
Both will be saved in the Content Browser’s "BodyPaint 3D Presets (User)" folder.
两者都将保存在 Content Browser 的“ BodyPaint 3D preset (User)”文件夹中。
5. tiles v
Tiling enables you to paint over the edges of a texture in the Texture view — the brushstroke will continue from the opposite edge. Enable Tile U and Tile V for tiling in the horizontal and vertical directions respectively.
平铺可以让你在纹理视图中绘制纹理的边缘---- 笔触将从相反的边缘继续。使 tiles u 和 tiles v 分别在水平方向和垂直方向上进行平铺。
多频道模式
Toggles multi channel mode on and off.
切换多通道模式开关。
(see also Channels).
(另见渠道)。
显示选定频道
This mode lets you to display individual material channels on your object. The active channel is temporarily displayed as a color channel.
这个模式可以让你在你的对象上显示单独的材质通道。活动通道暂时显示为颜色通道。
For example, if you activate the transparency channel, you will see the channel displayed on the object as a grayscale texture. You can then manipulate the grayscale texture in the usual way, such as by painting on it with the brush tool.
例如,如果激活透明通道,您将看到对象上显示的通道为灰度纹理。然后您可以以通常的方式操作灰度纹理,例如使用画笔工具在其上绘制。
Once you are done editing the single channel, disable the option to display all material channels once again in the usual way.
一旦你完成编辑单通道,禁用选项显示所有材质渠道再次在通常的方式。