File Menu
文件菜单
开放的纹理..。
A dialog opens when you select this command. Use the dialog to select the bitmap file you wish to load.
当您选择此命令时将打开一个对话框。使用该对话框来选择您希望加载的位图文件。
BodyPaint 3D can open and load as a texture all formats listed in the Image Formats. The following formats can be loaded and saved with layers:
3D 可以打开并加载图像格式中列出的所有纹理格式。下面的格式可以通过图层加载和保存:
When in Projection Painting mode, this command can be used to save the Layer Manager’s temporary layers (use a common format such as .psd or .b3d). Several additional layers will be created, such as a complete copy of the 3D view, which will make navigating the file in an external application easier.
当在投影绘制模式下,这个命令可以用来保存图层管理器的临时图层(使用一个通用的格式,如。Psd 或。B3d).将创建几个额外的图层,例如一个完整的3D 视图副本,这将使在外部应用程序中导航文件更加容易。
将纹理恢复到保存状态..。
This command reverts the current texture to its last saved state. Any changes made to the texture since it was last saved will be lost; a dialog will ask you to confirm the action.
此命令将当前纹理恢复到上次保存的状态。自上次保存以来对纹理所做的任何更改都将丢失; 一个对话框将要求您确认该操作。
关闭所有纹理
These commands remove either the active texture or all textures from RAM. If a texture’s current state has not been saved, a dialog will appear to offer you the chance to save it.
这些命令可以从 RAM 中删除活动纹理或所有纹理。如果纹理的当前状态未被保存,则会出现一个对话框,提供保存纹理的机会。
Call the 打电话给Close All Textures 关闭所有纹理 command before you render to prevent possible render errors. The renderer uses the textures in their current state. Therefore you should avoid editing textures while rendering is in progress or errors are likely. 命令,以防止可能出现的渲染错误。渲染器在当前状态下使用纹理。因此,在渲染过程中应该避免编辑纹理,否则可能会出错将纹理保存为..。
Save Texture will save your texture without a dialog appearing. That is, unless you are saving the texture for the first time, in which case a dialog opens so that you can specify the filename and folder for the texture. At the right you will see a button for modifying image format settings (details about these formats and their settings can be found here).
保存纹理将保存纹理而不会出现对话框。也就是说,除非您是第一次保存纹理,否则会打开一个对话框,以便您可以为纹理指定文件名和文件夹。在右边你会看到一个用于修改图像格式设置的按钮(关于这些格式及其设置的详细信息可以在这里找到)。
When you select Save Texture As, a small dialog will open.
当你选择另存纹理,一个小对话框将打开。
Use Save File As to specify the texture’s file format.
使用“另存文件 As”指定纹理的文件格式。
Once you clicked OK, a dialog will open to allow you to specify the filename and save path.
单击 OK 后,将打开一个对话框,允许您指定文件名和保存路径。
The following formats can be loaded and saved with layers:
下面的格式可以通过图层加载和保存:
You can find out more here: Projection Painting and the Layer Manager.
你可以在这里找到更多: 投影绘画和图层管理器。
将纹理保存为拷贝..。
You can use this command to save a copy of the current texture. Note that the current texture’s name in RAM and in the material channel is not changed in the process. This is in contrast to Save Texture As.
可以使用此命令保存当前纹理的副本。请注意,在 RAM 和材质通道中当前纹理的名称在处理过程中并没有改变。这与另存纹理为形成对比。
保存所有纹理
Use this command to save all the textures. If any of the textures are being saved for the first time, the following process is repeated for each new texture:
使用此命令保存所有纹理。如果任何一个纹理是第一次保存的,那么对于每个新纹理都会重复以下过程:
合并纹理..。
This command is located in the Texture / Texture menu. Use this command to load external image files as layers. The best results will be achieved when loading Photoshop files are loaded.
此命令位于纹理/纹理菜单中。使用此命令将外部图像文件加载为图层。当载入 Photoshop 文件时,效果会更好。
返回项目..。
If you are using BodyPaint 3D with 3ds max, LightWave 3D, Maya or Softimage, this command sends the painted scene back to that application.
如果你正在使用 BodyPaint 3D max,LightWave 3D,Maya 或者 Softimage,这个命令会将绘制的场景发送回应用程序。
新纹理