Hair Nodes

毛发节点

Included in Hair are several special Hair Nodes, whose primary purpose is the detection of position and collision of hair or guides (or other elements located thereon) with other objects. 包括在毛发中的几个特殊的毛发节点,其主要目的是探测毛发或指南(或其他元素位于其上)与其他物体的位置和碰撞

You can select a Hair Node in the XPresso editor by right-clicking on the XGroup window and selecting one of the six available Hair Nodes in the New Node / Hair / General or Iterator menu.

您可以在 XPresso 编辑器中选择一个 Hair Node,方法是右键单击 XGroup 窗口并在 New Node/Hair/General 或 Iterator 菜单中选择六个可用的 Hair Node 中的一个。

Hair objects that can be assigned a priority in the 对象中可以分配优先级的毛发对象Basic 基础 tab will always be executed before Expression Tags that manipulate hair or evaluate its properties. The sequence of priorities is as follows (ascending): 选项卡总是在表达式标签之前执行,表达式标签操纵毛发或计算其属性。优先顺序如下(自上升) :

In addition, even more precise results can be achieved within this sequence of priorities by assigning corresponding priorities outside of this sequence. A normal XPresso tag has an Expression 0 priority. In order to execute the Hair object prior to the XPresso tag being executed, its priority can, for example, be set to Animation or Expression 0 (the XPresso tag will then have to be set to Expression 1).

此外,通过在这一序列之外分配相应的优先次序,可以在这一序列的优先次序中取得更加精确的结果。普通的 XPresso 标记具有 Expression 0优先级。例如,为了在执行 XPresso 标记之前执行 Hair 对象,可以将其优先级设置为 Animation 或 Expression 0(然后必须将 XPresso 标记设置为 Expression 1)。

Hair Proximity

毛发的接近度

Hair-Polygon Collision

毛发-多边形碰撞

Hair Operator

理发师

Hair Points

毛发点

Hair Intersection

毛发交叉

Hair Selection Operator

毛发选择操作员