Action
行动
Quiet on the set! lights! Camera! Action!
安静! 灯光! 摄影机! 开拍!
Here you will find the buttons for recording the keyframes in different ways.
在这里你会发现按钮记录的关键帧在不同的方式。
单关键帧
This will record keys for the selected object(s) at the current Timeline position and according to the Where and What selections within the dialog. Simply select an object, or objects, and click Single Keyframe.
这将在当前时间线位置并根据对话框中的 Where 和 What 选项记录所选对象的键。只需选择一个对象,或对象,并单击单键框。
This button describes the same functionality as the record button on the Timeline. Having the function available directly in the Cappuccino dialog is more convenient in case the Timeline is not visible for whatever reason. It is by all means conceivable that one could mix automatic keyframes and manually set keyframes using Cappuccino.
此按钮描述的功能与时间轴上的记录按钮相同。在 Cappuccino 对话框中直接使用函数更方便,以防由于某种原因时间轴不可见。可以想象,人们可以用卡布奇诺咖啡混合自动关键帧和手动设置关键帧。
开始实时
This button prepares Cappuccino for multiple-keyframe recording. It tells Cappuccino to start recording as soon as the mouse button is pressed within the viewport and stop when it is released again.
此按钮准备卡布奇诺多关键帧录音。它告诉卡布奇诺开始录制一旦鼠标按钮被按在视窗内,并停止时,它被释放了。
Look at the Timeline: when you first press the mouse button in the viewport, the Timeline pointer will start running and then stop abruptly when you release the button. Cappuccino will record a key for each frame of the animation. By default, in PAL mode, this will result in 25 keys per second; in NTSC mode, 30 frames per second. Use the KeyReducer tool to reduce the number of keyframes if necessary.
看看时间轴: 当你第一次按下视窗中的鼠标按钮时,时间轴指针将开始运行,然后当你释放按钮时突然停止。卡布奇诺将记录每帧动画的关键字。在默认情况下,在 PAL 模式下,每秒会产生25个键; 在 NTSC 模式下,每秒产生30个帧率。必要时使用 KeyReducer 工具减少关键帧的数量。
Tip: 提示:It’s important to keep these factors in mind and to deactivate objects that are not needed for the recording in order to free up some of your computer’s performance if necessary. Another possibility is to work with proxy objects; for example, in the case of animating a car, you could animate a cube in place of the car and then transfer the animation from the cube to the car.
重要的是要记住这些因素,并停用不需要录制的对象,以便在必要时释放一些计算机的性能。另一种可能性是使用代理对象; 例如,在汽车动画的情况下,您可以使一个立方体动画代替汽车,然后将动画从立方体传输到汽车。
Think of this as that Quiet: Live Recording sign that you see in recording studios. Its sole purpose is to indicate when the recording has finished. When you are not recording, this button is appears pressed. During recording, it appears unpressed.
可以把它想象成你在录音室里看到的安静: 现场录音的标志。它的唯一目的是指示录音何时结束。当您不录制时,此按钮将显示为按下。在录制过程中,它似乎没有按下按钮。