Structure Manager

构造管理器

Data is shown only if the selected object is editable. To make a primitive editable, select the primitive and choose Mesh / Conversion / Make Editable. 只有在所选对象可编辑时,才显示数据。要使原语可编辑,选择原语并选择 Mesh/Conversion/Make Editable

This data is the properties of the smallest Cinema 4D elements such as vertices / polygons (e.g., their vertex coordinates) as well as data that can be assigned to the vertices or polygons (e.g., UV coordinates per UVW or weighting per vertex map). A description for each mode can be found here.

这些数据是最小的 Cinema 4D 元素的属性,比如顶点/多边形(例如,顶点坐标) ,以及可以分配给顶点或多边形的数据(例如,每 UVW 的 UV 坐标或每个顶点映射的权重)。每种模式的描述可以在这里找到。

If you want to edit data for a UVW map or a vertex map and the object has more than one of these maps, in the Object Manager select the desired map to display its data in the Structure manager.

如果您想要编辑 UVW 映射或顶点映射的数据,并且该对象有多个这些映射,在对象管理器中选择所需的映射以在构造管理器中显示其数据。

Values in the cells can be edited directly and lines can be moved by means of drag & drop. Cut, copy, paste are supported. Larger quantities of data can be processed rapidly, even if the object has a large number of points or polygons. The selection frame (a red frame around an active box) shows you which data you are working on; navigating around the table is thus very simple.

单元格中的值可以直接编辑,线条可以通过拖放的方式移动。支持剪切、复制、粘贴。即使对象具有大量的点或多边形,大量的数据也可以迅速处理。选择框(活动框周围的红色框架)显示您正在处理的数据; 因此在表中导航非常简单。

Navigating the Structure manager

导航构造管理器

File Menu

文件菜单

Edit Menu

编辑菜单

View Menu

查看菜单

Mode Menu

模式菜单