Display
展示
On this menu you will find display-related options such as the shading mode.
在这个菜单上,你会发现显示相关的选项,如阴影模式。
阴影模式
The shading modes described in these pages apply to inactive objects. You can also define these settings separately for each view using the viewport settings.
这些页面中描述的阴影模式适用于非活动对象。您还可以使用视口设置为每个视图分别定义这些设置。
The modes:
模式:
can be combined with the modes:
可以和模式结合起来:
Test the various combinations to discover a wealth of possibilities!
测试各种组合,发现财富的可能性!
阴影
The highest quality display mode for viewports. All objects are shaded with smoothing and light sources are taken into account. The redraw rate is affected most by processor speed and graphics card speed — the faster your CPU and graphics display card, the faster scenes will redraw. If the display update becomes too slow, try reducing the size of the viewport.
最高质量的视窗显示模式。所有的物体都用平滑的方法进行阴影处理,光源也被考虑在内。重绘速度受处理器速度和显卡速度的影响最大ーー CPU 和显卡的速度越快,场景重绘的速度就越快。如果显示更新变得太慢,试着减小视口的大小。
高拉德阴影(线)
In this mode you can add wireframes or isoparms to the Gouraud shading by choosing Wireframe or Isoparms from
the
在这种模式下,你可以通过从显示菜单中选择线框图或等臂图来为 Gouraud 着色添加线框图或等臂图。
快速阴影
This is almost identical to Gouraud Shading. The difference is that the auto light is used instead of the scene’s lights to calculate the shading. This can lead to a faster redraw rate.
这几乎是相同的古拉德阴影。不同之处在于,用自动光代替场景中的光来计算阴影。这可以导致更快的重绘率。
快速阴影(线)
In this mode you can add wireframes or isoparms to the Quick shading by choosing Wireframe or Isoparms from the
在这种模式下,你可以通过从显示菜单中选择线框或等臂来添加线框或等臂到快速着色。
恒定的阴影(线)
This option lets you display constant shading only or constant shading in conjunction with the wire frame.
此选项允许您仅显示常量着色或与线框一起显示常量着色。
隐藏线
In contrast to Lines mode, hidden lines are not displayed.
与行模式相反,隐藏线不会显示。
台词
The Lines mode allows the complete display of the polygon mesh including hidden lines. The lines are colored by the textures.
线模式允许包括隐藏线在内的多边形网格的完整显示。线条是由纹理着色的。
线框图
The wireframe mode draws lines on the objects if combined with a mode that allows this such as Gouraud Shading (Lines).
线框模式绘制线条的对象,如果与模式,允许这一点,如 Gouraud 阴影(线)。
等臂
This mode displays isoparm lines for objects that use them such as Generator objects. Other objects such as polygon objects will be displayed in wireframe. This mode will only have an effect if used in combination with a mode that supports it such as GGouraud Shading (Lines).
此模式显示使用等臂线的对象,如生成器对象。其他物体,如多边形对象将显示在线框图。这个模式只有在与支持它的模式(如 ggourud 着色(线))结合使用时才会有效果。
方格
This mode displays each object as a box. Each box has the same dimensions as the object it represents. Box is the second fastest display mode available, making it useful for extremely demanding scenes.
此模式将每个对象显示为一个框。每个盒子与它所代表的物体具有相同的尺寸。是第二快的显示模式可用,使它有用极其苛刻的场景。
骨骼
This is the fastest display mode of all. It is only suitable for hierarchical structures. Each object origin is shown as a small dot and the dots are connected according to the hierarchy. This mode can be useful for character animation. Not only is it extremely fast, it also removes all non-critical lines to expose the skeleton.
这是最快的显示模式。它只适用于等级结构。每个物体的原点都显示为一个小点,并根据层次结构将点连接起来。这种模式可以用于角色动画。它不仅速度极快,而且还删除了所有非关键的线以暴露骨架。