Material Menu

材质菜单

Apply

申请

Creates a Material tag for each selected object. Each of these tags is assigned the selected material. You can also apply materials using Drag & drop. If you drop the material on to an existing Material tag …

为每个选定的对象创建一个 Material 标记。这些标签中的每一个都被分配给选定的材质。你也可以使用拖放来应用材质。如果你把材质放到一个现有的材质标签上..。

… the tag’s previous material is replaced by the new one. However, if you drop the material onto the object’s name, a new Material tag is created for the material.

标签原来的材质被新的替换了。然而,如果你把材质放到对象的名字上,一个新的材质标签就会被创建。

Render Materials
Render All Materials

渲染材质渲染所有材质

These commands redraw the thumbnails of the selected materials or all materials.

这些命令重绘所选材质或所有材质的缩略图。

Most of the time you will not need to use this command because new materials are rendered automatically. However, when you save a scene, the thumbnails are compressed to reduce the scene’s file size. When you load a scene, you may notice artifacts in some of the thumbnails. In such cases, use this command to redraw the thumbnails. You will also need to use this command when importing foreign data formats such as DXF and 3D Studio R4.

大多数时候你不需要使用这个命令,因为新的材质会自动渲染。然而,当你保存一个场景时,缩略图会被压缩以减少场景的文件大小。当你加载一个场景时,你可能会注意到一些缩略图中的工件。在这种情况下,使用此命令重绘缩略图。在导入 DXF 和3D Studio R4等外部数据格式时,还需要使用此命令。

To abort the rendering of the thumbnails, press the Esc key.

若要终止缩略图的渲染,请按 Esc 键。

Sort Materials

分类材质

Arranges the material list in alphabetical order.

在字母顺序中排列材质列表。

You can also sort materials manually using Drag & drop. Drag the material that you want to reposition and drop it in the new position. The insertion is right-justified. In other words, the material will be placed to the right of the material onto which you drop it. If the target position of the material is outside the visible range of the Material Manager, you can scroll by moving the mouse pointer to the upper or lower edge of the window.

你也可以使用拖放来手动排序材质。拖动要重新定位的材质,并将其放置到新的位置。插入是右对齐的。换句话说,材质将被放置在材质的右边,你把它放在上面。如果材质的目标位置在材质管理器的可见范围之外,您可以通过将鼠标指针移动到窗口的上边缘或下边缘来滚动。

Materials and Layers

材质和层次

The layers in the Layer Manager and the 图层管理器中的图层Material Manager 材质管理器 will correspond. 会对应

Cinema 4D’s layer system also encompasses materials. If materials are assigned to layers in the Object Manager via the Layer Manager the corresponding layer name will also be displayed in the Material Manager.

C4D 的层系统也包括材质。如果材质通过层管理器分配给对象管理器中的层,相应的层名称也将显示在材质管理器中。

Alternatively a new layer can be created in the Material Manager using the Add to New Layer command. All currently selected materials will be assigned to this layer. The layer color will be displayed as a small triangle at the top left.

另外,可以在材质管理器中使用添加新图层命令创建一个新图层。所有当前选择的材质将被分配到这一层。图层颜色将显示为左上角的一个小三角形。

Cinema 4D’s layer system lets you quickly organize materials for an easy overview. Clicking on the corresponding tab will display all materials assigned to a given layer. Multiple tags can be selected at once.

C4D 的图层系统可以让你快速组织材质,以便简单概述。点击相应的选项卡将显示分配给给定层的所有材质。可以同时选择多个标记。

To move materials simply Drag & drop them onto a different layer: Drag the material(s) onto a different Material tab. Furthermore, the tabs All and No Layer are available. Selecting the All tab will display all materials contained in the scene. Selecting No Layer will display all materials not assigned to a layer. To rename a layer simply double-click its current name and enter a new name.

要移动材质,只需将它们拖放到不同的图层: 将材质拖放到不同的材质选项卡上。此外,标签全部和没有层可用。选择 All 选项卡将显示场景中包含的所有材质。选择无层将显示所有的材质没有分配到一个层。要重命名一个图层,只需双击它的当前名称并输入一个新名称。

When copying materials into a new scene, any assigned layers will also be copied.

当复制材质到一个新的场景,任何分配的层也将被复制。

Add to Layer

添加到图层

A material will be assigned to a specific layer.

材质将被分配到一个特定的层。

Add to new Layer

新建图层

A new layer will be created to which the material will be assigned.

一个新的层将被创建,材质将被分配。

Remove from Layer

从图层中移除

Removes a material from any layer to which it may be assigned.

从任何可能被分配到的层中移除材质。

Material Exchanger...

材质交换器..。

What does this function do?

这个功能是做什么的?

Suppose you have exported a scene from your CAD package complete with various materials. You import the scene into Cinema 4D. You then decide that you want to replace the materials with better quality Cinema 4D materials — that’s exactly what this function does.

假设您已经从 CAD 包中导出了一个场景,其中包含了各种材质。你把这个场景输入到C4D。然后你决定用质量更好的C4D 材质来替换这些材质ーー这正是这个功能的作用。

First you need a Cinema 4D reference scene that contains all the new materials you want to use in place of the original materials. Note that these new materials must be named exactly the same as the original materials they are to replace.

首先你需要一个C4D 参考场景,包含所有你想用来替代原始材质的新材质。请注意,这些新材质的名称必须与它们要替换的原始材质完全一致。

When you call the function, you will be prompted to select this reference scene. After doing so, you can then choose to replace either all like-named materials or you can opt to replace specific materials only, in which case a dialog will appear, allowing you to choose exactly which materials will be replaced.

当您调用该函数时,系统会提示您选择此引用场景。这样做之后,你可以选择替换所有类似命名的材质,或者你可以选择只替换特定的材质,在这种情况下会出现一个对话框,允许你确切地选择哪些材质将被替换。