Plugins
插件
Tip: 提示:Plugins are auxiliary modules that extend the function range of a program. In Cinema 4D, plugins are able, for example, to automate particular functions, to make new tools available (perhaps for modeling or animation), to add new import and export filters or to add new shaders.
插件是扩展程序功能范围的辅助模块。例如,在 Cinema 4D 中,插件可以自动执行特定的功能,提供新的工具(可能用于建模或动画) ,添加新的导入和导出过滤器,或添加新的着色器。
Plugins can be created in many different ways. SDKs (Software Development Kits) are available in the following languages:
插件可以以多种不同的方式创建。 sdk (软件开发工具包)有以下语言提供:
Information and support can be found exclusively at http://developers.maxon.net
信息和支持可以在 http://developers.maxon.net 网站上找到
Plugins can be developed freely by anyone and offered for sale. However, , as the manufacturer of Cinema 4D, has no influence on the quality of these plugins and you should assure yourself as to the value-for-money and usefulness of a plugin before purchase. 任何人都可以自由开发插件,并提供出售。然而,作为 Cinema 4D 的制造商,对这些插件的质量没有影响,你应该在购买之前确信插件的性价比和实用性We give as much support as possible to all vendors and developers of plugins — however, if a problem should arise with one of these products, please contact the manufacturer of the plugin directly. Please understand that can give no information on, or provide technical support for, products from other manufacturers.
我们尽可能多地为插件的供应商和开发者提供支持ー但是,如果其中一个产品出现问题,请直接与插件的制造商联系。请理解,不能提供任何信息,或提供技术支持,从其他制造商的产品。
As already mentioned, plugins can solve many diverse tasks and therefore, after installation, your new plugin
may appear in different places within the Cinema 4D menu structure. Please always consult the vendor’s
documentation that was supplied with your plugin. If there is no special information to be found in the help,
a plugin will usually be found on the
正如已经提到的,插件可以解决许多不同的任务,因此,安装后,你的新插件可能出现在C4D 菜单结构的不同位置。请始终参考供应商的文档,与您的插件一起提供。如果在帮助中没有找到特殊的信息,插件通常会出现在插件菜单中。
You cannot add new plugins while Cinema 4D is running, Instead, quit Cinema 4D first, then install the plugins. When you next start Cinema 4D, the plugins will load automatically. 当C4D 正在运行时,你不能添加新的插件,相反,先退出C4D,然后安装插件。当你下次启动 Cinema 4D 时,插件会自动加载执行最后的插件
This command gives you a quick way to call the last plugin used, especially if you assign a shortcut to this command using the Command manager.
这个命令为你提供了一个快速调用最后使用的插件的方法,特别是如果你使用命令管理器为这个命令指定了一个快捷方式。
重新装载 Python 插件
With these commands, existing Python plugins, respectively, can be reloaded (from the corresponding directories). Hence, if you have made a modification to the plugin’s source code, the plugin can be reloaded without having to restart Cinema 4D.
使用这些命令,可以分别重新加载现有的 Python 插件(从相应的目录)。因此,如果你修改了插件的源代码,插件可以重新加载而不需要重新启动 Cinema 4D。
出口许可证概述..。
This command is important if you want to buy a third-party plug-in.
如果您想购买第三方插件,这个命令非常重要。
Calling up this command will create a ExportedLicensingOverview.json file in your documents folder (Cinema 4D will automatically open the Explorer/Finder at this location).
调用此命令将在您的文档文件夹中创建一个出口许可证管理文件 json 文件(Cinema 4D 将在此位置自动打开 Explorer/Finder)。
This file contains information about your Cinema 4D licenses in conjunction with your user account (these files are secure and cannot be used by third-parties).
此文件包含您的Cinema 4D 许可证的信息与您的用户帐户(这些文件是安全的,不能被第三方使用)。
Using this information, plug-in developers can connect their plug-ins with your licenses and ascertain for which and how many products the plug-in can be made available.
使用这些信息,插件开发人员可以将他们的插件与您的许可连接起来,并确定插件可用于哪些产品以及多少产品。
This file should be sent to the plug-in developer when purchasing a plug-in.
在购买插件时,应该将此文件发送给插件开发人员。
This is, of course, only necessary if the plug-in developer licenses their products accordingly. This is not the case for independent plug-in developers.
当然,这只有在插件开发人员相应地授权其产品时才是必要的。对于独立的插件开发人员来说,情况并非如此。
插件
Displays a list of any plugins that have been installed.
显示所有已安装插件的列表。